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Bagelhero's Workshop (Miyu-e Syandana: on the workshop!)


BagelHero
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...Made this thread on the assumption I can edit the title a little later. May need some Mod help further down the line if that turns out not to be the case. Should be obvious this is image heavy, but I'll [ spoiler ] things if it gets to be a bit much as I add more projects, or if that's the preference around here (I'm new)!
 

Righto, so first let's cover the backlog;

 

Latest

Syandana - Miyu-e
Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=632018437

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Alt Helm - Mag - Keeper
Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=566402628
WIP Thread: http://polycount.com/discussion/160984/alt-helmet-mag-keeper

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Concept - Syandana - Thumbnail Sheet

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And finally something I was doodling just to get some ideas out, some ideas for Mag skins:
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I hope to update this fairly often! Thanks for having a look.

Edited by BagelHero
Updating first post
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Quality is really nice, however I'm not that sure about the orange button-thingy underneath the visor. It looks a bit like a button on a squeeky toy or a pacifier. The helmet is also very slim which makes the floating rings appear more off than they might actually be. The rings could add something interesting but I'm personally not feeling the "connection" or "reason" why they are there. Could possibly be a matter of size or distance from the helmet I really can't tell, just something that I'd experiment with.

I understand that the orange parts are. Huge part of the helmets design and what gives it its flair, but it also has that focus grabbing part which makes you associate it with other things. If you look at the Coil helmet for example the lower part if the it has a white area at the chin/jaw. This in my eyes greatly subtracts from its overall astetic as it makes me think of the teeth of a camel or lama.

Please don't take this as me bashing the concept because I do quite like it, I just want to bring up what "accentuates" it if that makes any sense?

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Hey Lactamid, thanks for the feedback. Don't worry, I'm a longstanding polycounter so I'm very much open to and understanding of crits.

 

I totally see what you mean on both counts! I was going by my sense of design alone by that point and not considering the bigger picture fully, i feel. I'm not sure how much i can edit the entry until after the contest judging is over, but if/when I do go back to edit it a little I'll definitely keep these comments in mind. Might also add back in some parts I removed on the plug on the front to make it read a little better; it's just a weird looking magnetic doodad I found while looking up references fyi. :)

 

Do keep in mind though, that regarding the attention-grabbing aspect at least, those areas are fully tintable. In-game, you would likely see people who have similar issues with it to you use a less bombastic color tint. Not closed to other options, though, you do raise a good point.

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love this helmet, I think it's almost perfect to be honest, but after reading the critique above I think the rings would be better as..well not rings but a more angled or rectangular shape, possibly something that looks as if it fit into that curve on the side of the helmet, because as perfect circles they do kinda look a bit like tacky earrings. With the right coloring it likely won't really show but just a thought, and maybe enlarge the gasmask-like portion near the mouth just a tad it'd be perfect in my opinion. 

 

Just my two-cents.

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  • 2 weeks later...
  • 2 weeks later...
  • 4 weeks later...

Whoops, holidays ate my time.
Thanks a ton for taking the time to comment, everyone!

@Naith
Yeah, that's been commented a few times haha. Totally unintentional!

@akira_him
Good to know, because it's coming up next!

I'm hoping to get some good caps of #7 for feedback in the next week or so, but in the meantime

 

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A little sketch (feat. some of Pior and Kaz's alt helms because I like them a lot)

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And some frost alt helm silhouettes to get some ideas out.

 

Also started up a Warframe blog @ http://oberontheconsort.tumblr.com/

Edited by BagelHero
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Ohhhh my goodness * - * That drawing is SO CUTE AHHH You just made my week!

 

As for silhouettes, I like 3, 4, and 7 the most. I like the bit of departure from the usual UFO head. 4 Seems like it would be really interesting to work with inside the silhouette, I'm imagining a front fin or a tall vent thing on the front. Looking forward to seeing what you do for Frost!

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  • 2 weeks later...

@Syncrasis
Thank you! I'm glad you like it, it was fun to sketch up :)

I'm leaning towards 7, 4 and 2 myself, I'll probably paint out a few of them to narrow it down a bit.

Now, some updates on Syandana #7!

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Feedback on the paneling would be appreciated; it's not the initial style I set out for but something I made while doodling with the Warframe-spec paneling brush I made. Would like some more eyes on it to see if it looks in-style or if I should nyx (ha) it for a different look. I'm going into this with the intention to go back and revise the sculpt a bit this time, so feel free to spare your thoughts/link to examples that might look better. I'm going to be adding a little bit of Tennobet script in there once I plan out where it will go, too.

 

Additionally, upcoming changes: For the scarf part, I'm going to remodel the clipped side to match the concept (which is folded over). I also hope to previs the transparency and emissive so it's easier to imagine the end product...! Still trying to think of better ways to test and include any animated overlays for things like Mags helm, Chroma's wings and this Syandana. I want to be able to match what I'm thinking of in my head without inconveniencing DE staff, haha.

Edited by BagelHero
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Super quick update;
vP6gaxVW.jpg
Redid the fabric to match the concept better, about to do another pass on the sculpt because even if I liked the pattern, it's sloppy. Going to try and make it look a tad less soft, and hopefully work in the organic aspect more in some other way.

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QCTbDYKb.jpg

 

Bam, resculpted. Personally, I like it much better now, and I'm also about 50% done with the tintmaps. It's a bit busy right now so I'm gonna go back and simplify and enlarge some stuff. Again, as always, feedback appreciated. Also, I'm going to change the emissive pattern on the scarf completely. Whoo hoo!

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The main piece of this syandana reminds me of a pillow with its plump shape and the way the rings/clips seem to be attached at the seams. If you wanted to drive a little more of a metal look, I'd work on some attachment details around those clips/rings and maybe add a few more panel lines, maybe even some vents/lights/indents/attachment point holes etc. type of greeble. 

 

I like what you've done with the diamond-shaped pieces though! Good luck finishing it all off!

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Thank you for the feedback Syncrasis!
I am aiming for a much softer Syandana overall (#aesthetic) and the impression I want it to give is definitely more of plush or muscle than metal, similar to some of the earlier and more flexible Syandanas. However, I got some good ideas from your suggestions that might push the "mech" part of biomech a little harder! I'll try and work it in when I do a quick final pass over the sculpt. There actually are attachment details around the clips but... I kind of made them too subtle. Wasn't thinking too much about how they'd appear at an in-game distance, so I'll enlarge them a bit I think. Good to get confirmation that they really aren't showing up too well, haha.

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  • 3 weeks later...

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Miyu-e Syandana ver 1.0 is up on the workshop!

Check it out here!

...Aaaaand I’m calling this done for now.

Some things to note: I will continue to update this for a little while; just not right now. I’d prefer to get it out there and come back with fresh eyes and new opinions.

Things I’m aware of:

  • Weird gradient banding on the fabric. This was Painters doing and would not be present in an in-engine implementation.
  • Slightly odd light/dark balance in the tint-map colors thanks to some small errors in the diffuse (possibly not noticeable in these shots, but an issue nonetheless)
  • Tiint-map details not showing up clearly in-engine.

As per usual, please feel free to comment with feedback and suggestions. I made a lot of alterations to my workflow since last time, so I can make pretty broad changes with less issues now. Cheers!

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