TwevOWNED Posted December 24, 2015 Share Posted December 24, 2015 We all know how rotation drops work, with the staple for Defense, Survival, and Interception missions being AABC. But this system discourages staying after the first C drop as it would be more worthwhile to just restart and not have to slog through the A drops again on the higher difficulty. To change this mindset, why not change the rotation for later waves? To start, it could be AABC, then ABBC, then ABCC, BCCC, and after that just C drops. Teams that can go much further than the normal twenty waves get rewarded with constant C drops once they get past wave 65, and high level defenses warrant that caliber of reward. Just a thought. Link to comment Share on other sites More sharing options...
clemza Posted December 24, 2015 Share Posted December 24, 2015 (edited) No. It would be to easy and not rewarding at all. This also means if you're looking for a rota A item your forced to leave at 45. Edited December 24, 2015 by clemza Link to comment Share on other sites More sharing options...
apcie Posted December 24, 2015 Share Posted December 24, 2015 naaah AABC is fine Link to comment Share on other sites More sharing options...
Mr._Clean Posted December 24, 2015 Share Posted December 24, 2015 I agree with this. Let us get more value out of our keys if we want to stay longer. Link to comment Share on other sites More sharing options...
Pride Posted December 24, 2015 Share Posted December 24, 2015 im ok with more rewards for staying longer tho dont shift the rotation simply increase the drop rate of the rarer end of the table while lowering the drop rate of teh common drops such as orokin cells and cores Link to comment Share on other sites More sharing options...
chaotea Posted December 24, 2015 Share Posted December 24, 2015 Why not add some sort of bonus to rare reward rate for every rotation completed. Link to comment Share on other sites More sharing options...
TheVanguardKing Posted December 24, 2015 Share Posted December 24, 2015 Lol, you must be new here. The rotation system has been hated almost as long as it's been a thing. DE seem pretty set in keeping it the way it is. They've made comments before about improving it, but just added another A to the rotation. About the only improvement we've ever gotten to infinite game mode drops is the ability to loot more than one a mission, but i'm pretty sure they nuked the drop rate of the rarer items to compensate. Prime hunting in general is about the most boring thing you can spend your time doing. You run tens of the same mission over and over again looking for that one rare item to drop, the only real high point being when a syndicate sends someone after you. Link to comment Share on other sites More sharing options...
-AcidBeaver-i.mM.o- Posted December 24, 2015 Share Posted December 24, 2015 Well, just a small idea, to think about. Adding a little bonus for those who like to stay longer. + Resourses, credits, cores etc., not something from the usual drop table. AABC -> AABC+ -> AAB+C+ -> etc. Link to comment Share on other sites More sharing options...
TwevOWNED Posted December 24, 2015 Author Share Posted December 24, 2015 No. It would be to easy and not rewarding at all. This also means if you're looking for a rota A item your forced to leave at 45. Name one rotation A item that doesn't drop elsewhere and you have stayed till atleast 45 trying to farm For almost all players not yet in the endgame of Warframe, going further than 20 waves in a T4D is a legitimate challenge. To players in the endgame of Warframe who can clear it with ease, why not let them get better reward rotation for going significantly further than the average player could go. If it's that big of a deal that rotation A drops wouldn't be included later, at the very least staying at ABCC after 60 would be enough to incentivize staying. Link to comment Share on other sites More sharing options...
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