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Companion Augments


Gruzelda
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No idea if DE would ever make these, but what augments would you like to see for your Sentinels/Kubrows?

 

 

Huras Kubrow:

 

    Stalk - Like Ivara's Prowl, you can use silent weapons and not break stealth while this is active. If you use a loud weapon, stealth will be broken until you stop attacking.

 

    Hunt - Huras will chain 3 Hunt attacks, with each successive one travelling a longer range and doing more damage. (Will not chain attacks if no enemies are in range).

 

 

Chesa Kubrow:

 

    Retrieve - Now has a vacuum effect, at 3/4 the range of a maxed out vacuum.

 

    Neutralize - Disarms every enemy in a small area around the Chesa, and irradiates them for 8 seconds.

 

 

Raksa Kubrow:

 

   Howl - Panics all enemies within range, causing them to attack the nearest living thing.

 

   Protect - Now restores 300 shields, and can give overshields.

 

 

Carrier:

 

   Vacuum - Carries around extra ammo and energy for when you're not at max.

 

   Striker - Now attacks 3 enemies around Carrier, without eating more ammo from the clip.

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No idea if DE would ever make these, but what augments would you like to see for your Sentinels/Kubrows?

 

 

Huras Kubrow:

 

    Stalk - Like Ivara's Prowl, you can use silent weapons and not break stealth while this is active. If you use a loud weapon, stealth will be broken until you stop attacking.

 

    Hunt - Huras will chain 3 Hunt attacks, with each successive one travelling a longer range and doing more damage. (Will not chain attacks if no enemies are in range).

 

 

Chesa Kubrow:

 

    Retrieve - Now has a vacuum effect, at 3/4 the range of a maxed out vacuum.

 

    Neutralize - Disarms every enemy in a small area around the Chesa, and irradiates them for 8 seconds.

 

 

Raksa Kubrow:

 

   Howl - Panics all enemies within range, causing them to attack the nearest living thing.

 

   Protect - Now restores 300 shields, and can give overshields.

 

 

Carrier:

 

   Vacuum - Carries around extra ammo and energy for when you're not at max.

 

   Striker - Now attacks 3 enemies around Carrier, without eating more ammo from the clip.

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It's probably not the answer you're wanting, but it's possible (given that companions don't have built-in abilities) that the abilities they have now could be considered companion augments already.

 

I know Warframes didn't always have their powers built in either, so it's always a possibility.

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