Gruzelda Posted December 28, 2015 Share Posted December 28, 2015 No idea if DE would ever make these, but what augments would you like to see for your Sentinels/Kubrows? Huras Kubrow: Stalk - Like Ivara's Prowl, you can use silent weapons and not break stealth while this is active. If you use a loud weapon, stealth will be broken until you stop attacking. Hunt - Huras will chain 3 Hunt attacks, with each successive one travelling a longer range and doing more damage. (Will not chain attacks if no enemies are in range). Chesa Kubrow: Retrieve - Now has a vacuum effect, at 3/4 the range of a maxed out vacuum. Neutralize - Disarms every enemy in a small area around the Chesa, and irradiates them for 8 seconds. Raksa Kubrow: Howl - Panics all enemies within range, causing them to attack the nearest living thing. Protect - Now restores 300 shields, and can give overshields. Carrier: Vacuum - Carries around extra ammo and energy for when you're not at max. Striker - Now attacks 3 enemies around Carrier, without eating more ammo from the clip. Link to comment Share on other sites More sharing options...
Guardian_Legion Posted December 28, 2015 Share Posted December 28, 2015 Sweet baby jebus yes Link to comment Share on other sites More sharing options...
MagPrime Posted December 28, 2015 Share Posted December 28, 2015 Stricker is a bit OP, but yes please! Raksa as well - I would use the crud out of that Doge if he could do that. Link to comment Share on other sites More sharing options...
(PSN)Lucas11212 Posted December 28, 2015 Share Posted December 28, 2015 No idea if DE would ever make these, but what augments would you like to see for your Sentinels/Kubrows? Huras Kubrow: Stalk - Like Ivara's Prowl, you can use silent weapons and not break stealth while this is active. If you use a loud weapon, stealth will be broken until you stop attacking. Hunt - Huras will chain 3 Hunt attacks, with each successive one travelling a longer range and doing more damage. (Will not chain attacks if no enemies are in range). Chesa Kubrow: Retrieve - Now has a vacuum effect, at 3/4 the range of a maxed out vacuum. Neutralize - Disarms every enemy in a small area around the Chesa, and irradiates them for 8 seconds. Raksa Kubrow: Howl - Panics all enemies within range, causing them to attack the nearest living thing. Protect - Now restores 300 shields, and can give overshields. Carrier: Vacuum - Carries around extra ammo and energy for when you're not at max. Striker - Now attacks 3 enemies around Carrier, without eating more ammo from the clip. Link to comment Share on other sites More sharing options...
Gruzelda Posted December 28, 2015 Author Share Posted December 28, 2015 Stricker is a bit OP, but yes please! Raksa as well - I would use the crud out of that Doge if he could do that. Yeah, but I'm not sure how to balance them without destroying the augment. Link to comment Share on other sites More sharing options...
(PSN)wonderwoman814 Posted December 29, 2015 Share Posted December 29, 2015 i dont think carrier users will like the chesa one very much. but im all for it. :D thumbs up. i love the idea. but what about wyrm?? Link to comment Share on other sites More sharing options...
Maicael Posted December 29, 2015 Share Posted December 29, 2015 It's probably not the answer you're wanting, but it's possible (given that companions don't have built-in abilities) that the abilities they have now could be considered companion augments already. I know Warframes didn't always have their powers built in either, so it's always a possibility. Link to comment Share on other sites More sharing options...
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