Alright guys, this is my first post on this forum. Can someone explain how Grineer health and armor works?
I understand Corpus very well. They have 2 types of hitpoints: shield and health, where health is Flesh for crewmen and Robotic for robots. Shields must be overcome first, then health. However, Toxin damage bypasses shields and directly damages health.
This is very easy to see on in-game health bars, since the blue shield portion is on top of the red health portion.
Grineer confuse me. What is their "health?" Is it Cloned Flesh? And how does Ferrite/Alloy armor provide protection?
Grineer have just one orange health bar. So only 1 type of hitpoint, unlike Corpus. What exactly does this 1 type of hitpoint represent? The fact that it's just one bar/hitpoint type seems to indicate that Ferrite/Alloy armor does not go "on top of" Cloned Flesh like how Corpus Shields go "on top of" Flesh/Robotic. Somehow the Ferrite/Alloy and Cloned Flesh both become part of the one orange health bar. How exactly does this work?
Perhaps the orange bar is equivalent to the red part of Corpus health bars and the Ferrite/Alloy just reduces damage to it? This doesn't seem to be supported by the damage system explained on the wiki, which indicates that Ferrite and Alloy armor can be damaged directly. Does damaging armor reduce its effectiveness at reducing damage to Cloned Flesh (health)? Can armor be damaged or "broken" in specific locations (ex. chest, shoulder, head, etc.) similar to Mechwarrior and Fractured Space?
I guess another way for me to gain understanding of Grineer is this: Which of the following scenarios would you choose?
Question
AceofSpades117
Alright guys, this is my first post on this forum. Can someone explain how Grineer health and armor works?
I understand Corpus very well. They have 2 types of hitpoints: shield and health, where health is Flesh for crewmen and Robotic for robots. Shields must be overcome first, then health. However, Toxin damage bypasses shields and directly damages health.
This is very easy to see on in-game health bars, since the blue shield portion is on top of the red health portion.
Grineer confuse me. What is their "health?" Is it Cloned Flesh? And how does Ferrite/Alloy armor provide protection?
Grineer have just one orange health bar. So only 1 type of hitpoint, unlike Corpus. What exactly does this 1 type of hitpoint represent? The fact that it's just one bar/hitpoint type seems to indicate that Ferrite/Alloy armor does not go "on top of" Cloned Flesh like how Corpus Shields go "on top of" Flesh/Robotic. Somehow the Ferrite/Alloy and Cloned Flesh both become part of the one orange health bar. How exactly does this work?
Perhaps the orange bar is equivalent to the red part of Corpus health bars and the Ferrite/Alloy just reduces damage to it? This doesn't seem to be supported by the damage system explained on the wiki, which indicates that Ferrite and Alloy armor can be damaged directly. Does damaging armor reduce its effectiveness at reducing damage to Cloned Flesh (health)? Can armor be damaged or "broken" in specific locations (ex. chest, shoulder, head, etc.) similar to Mechwarrior and Fractured Space?
I guess another way for me to gain understanding of Grineer is this: Which of the following scenarios would you choose?
1. ONLY damaging Ferrite and Alloy
2. ONLY damaging Cloned Flesh
Thanks for your time.
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