(PSN)Cwellann Posted January 14, 2016 Share Posted January 14, 2016 I checked while I was writing my post. They do, the wiki pic has the diamond thingy, not the crossed axes conclave thingy. Link to comment Share on other sites More sharing options...
(PSN)fountainhead777 Posted January 15, 2016 Share Posted January 15, 2016 I still really like the idea of a quick primary shot while melee is equipped. It'd be super space ninja-y. Though quick shot with primary equipped wouldn't be bad either Link to comment Share on other sites More sharing options...
Jakcal Posted January 15, 2016 Share Posted January 15, 2016 Make it take half a second, and make it so that if you have your weapons toggled as invisible you just weapon just melts into the Void while you pull your new weapon out. Link to comment Share on other sites More sharing options...
TheJadrimian Posted January 15, 2016 Share Posted January 15, 2016 i think holster pvp mods now work on Pve, so... They do, but they suffer the same problem as all mods that came to PvE from conclave: in PvE, using a slot for those mods means leaving out other, more important ones (which don't exist in PvP). In addition, each mod only affects half the weapon-swap animation: unless you put these mods on both your primary and secondary, one half of the swapping animation will still be slow. Link to comment Share on other sites More sharing options...
Man_In_Suitcase Posted January 15, 2016 Author Share Posted January 15, 2016 dude, i have news for you Dude, I have news for you! That is a bandaid. Buffing or adding mods to fix, or improve a flaw mechanic is not a step the right direction here.... i think holster pvp mods now work on Pve, so... And there is, however we shouldn't have be forced to play PvP in order to get these mods, although I don't mind abit of PvP personally, I respect not everyone wants to. And as I've mentioned above, it's not a solution. Link to comment Share on other sites More sharing options...
Man_In_Suitcase Posted January 15, 2016 Author Share Posted January 15, 2016 (edited) I think we got wires crossed somewhere. I totally agree with you, I just think there would be complications with regard to things that would need tweaked, due to being rendered useless by a holster buff; i.e. not "just buff the mods don't rework' but instead "yes, do this... but this will need done too as a result". I hear you bud, they would have to be a rework of those said mods, and Chroma's Toxin buff reworked again, (picturing the salty Devs :P) and anything else that affects holstering, to bring them up to scatch with whatever DE decides to change. Edited January 15, 2016 by Man_In_Suitcase Link to comment Share on other sites More sharing options...
DJ_Redwire Posted January 15, 2016 Share Posted January 15, 2016 I think the biggest issue with most of the holster animations is the overall latency between animations. At some level, the animations need to be there for gameplay purposes BUT that doesn't mean they shouldnt be fluid. IMO many of the animations and transitions between them do not feel fluid to me, especially when switching between firearms. The animations and things like holster speed boost mods can and should be a thing, but that doesn't mean they should be clunky and awkward. Link to comment Share on other sites More sharing options...
ClinkzEastwood Posted January 15, 2016 Share Posted January 15, 2016 It would be nice to have some kind of "Quick-shoot" for Secondaries where you fire it using your off-hand while just holding your Primary aside. One thing I personally would LOVE to see is an ability to wield both Melee and your Secondary (one-handed Melees only) to be able to both fire and use combos at the expense of Channeling Brakk+Reddemer FTW! Link to comment Share on other sites More sharing options...
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