(XBOX)XxxXnoodleXxxX Posted January 16, 2016 Share Posted January 16, 2016 It always uses up way too much energy to control, and it doesn't seem to do much damage for how much energy it costs... Link to comment Share on other sites More sharing options...
0 Green-Bean Posted January 16, 2016 Share Posted January 16, 2016 I use the Cestra for my melee and throw that for a projectile. Does a ton of damage and keeps going through enemies. Can't say much for the energy consumption though. Link to comment Share on other sites More sharing options...
0 bob_maluga Posted January 16, 2016 Share Posted January 16, 2016 I don't see a way. I simply use it for fun sometimes. Link to comment Share on other sites More sharing options...
0 RafaelFuchs Posted January 16, 2016 Share Posted January 16, 2016 (edited) The energy drain is what it is, but the ability is quite good with launchers in my opinion. Guided Orgis rockets are always fun. Edited January 16, 2016 by RafaelFuchs Link to comment Share on other sites More sharing options...
0 AidansGotaKlu Posted January 16, 2016 Share Posted January 16, 2016 just try to focus on efficiency mods like streamline if you are worried about energy cost, the more your power strength, the more it costs as well. maybe also try a duration mod or two to try and get it to last longer. I havent used Ivara but from the general mechanics of the other tenno seems to be based off of duration and efficiency for long lasting abilities. If the ability drains your energy constantly then you may want to use streamline and get an equilibrium mod to make sure you are constantly picking up energy as much as possible to keep the ability running, similar to Valkyrs Hysteria. Link to comment Share on other sites More sharing options...
0 (PSN)AirJordan73 Posted January 16, 2016 Share Posted January 16, 2016 It always uses up way too much energy to control, and it doesn't seem to do much damage for how much energy it costs... Efficiancy helps weaken the drain on your energy, as does duration, but duration also increases the amount of time that you have to control the projectile to reach its max damage bonus. I build streamline on her, and help offset the drain a bit with primed continuity (r7), and I give her a primed flow (r7) so she has almost 650 energy, which offsets the drain on energy. As for using the ability effectively, it's cheaper energy wise to take control of an already fired projectile (bows, ogris rockets, glaives, etc). It's more of a utility skill, damage is cool for takin out enemies a room or two ahead (depends on punch through) I use it for scouting purposes, see where enemies are and how many there are so I can be prepared. Link to comment Share on other sites More sharing options...
0 Trichouette Posted January 16, 2016 Share Posted January 16, 2016 Full duration + efficiency and i use it on a dread with punchthrough. I can kill like 10 units before the projectile stop being valid for navigator. Link to comment Share on other sites More sharing options...
0 Pridesfury Posted January 16, 2016 Share Posted January 16, 2016 175% efficiency and 120+%duration mine drains uuuuber slow i gain energy from rakta cernos faster than i lose it with navigator. Also use kestral with power throw its god mode damage with punch thru and explosives Link to comment Share on other sites More sharing options...
0 BCAW Posted January 16, 2016 Share Posted January 16, 2016 guided tonkor cruise missile. Link to comment Share on other sites More sharing options...
0 Enno69 Posted January 16, 2016 Share Posted January 16, 2016 Streamline and duration mods, but not Fleeting exp. As for the strenght, you don't even need 100%, I gain over 4 times the damage with Overextended + Intensify and Power drift. More will be overkill and will take too long to charge up anyway. Controlling the arrow require serious training. Also, the native punchthrough is unreliable, usually it can pierce through a whole row of enemies, but sometimes just one. Link to comment Share on other sites More sharing options...
0 Pompuee Posted January 17, 2016 Share Posted January 17, 2016 Building efficiency and duration should help so mods like Primed Continuity and Streamline really help the consumption, but Mostly when I use navigator its to scout, or to hit groups of enemies behind walls Link to comment Share on other sites More sharing options...
0 (PSN)XxDarkyanxX Posted January 17, 2016 Share Posted January 17, 2016 (edited) I'd like to point out that Ivara's Navigator power is better used without any duration.The shorter duration will make you multiplier goes by at a faster pace.Mix it with a good strength build and you'll get a projectile that deals 12-14x the damage after a short 2 seconds of travelling.Ever wanted to hit a nullifier with 1 million damage on a glaive prime throw? Navigator is your friend.~If you want to have some fun, try using navigator on a tonkor bullet and hitting walls, entertaining. Useless but entertaining.~ Edited January 17, 2016 by (PS4)XxDarkyanxX Link to comment Share on other sites More sharing options...
0 VoidWraith Posted January 17, 2016 Share Posted January 17, 2016 Duration and efficiency effects the energy drain rate of toggle abilities. Navigator is one of them. You can check your drain rate through the abilities tab when you select your warframe in your arsenal.This is straight from the wikia: Navigator only consumes energy when a projectile is fired after activating the ability or when Navigator takes control of a projectile in flight. Navigator will also drain 3 energy per second which increases by an additional 2energy per second for every second a projectile is actively controlled. Navigator will end if the projectile impacts an impenetrable object or enemy, if Ivara's energy is depleted, or if the ability is manually deactivated by pressing the ability key again (default 2). Energy cost is affected by Power Efficiency, and the initial energy drain and energy drain growth are affected by Power Efficiency and Power Duration. The energy drain growth accelerates the energy drain while a projectile is actively controlled. As an example, Navigator's energy drain will be equal to 3 energy per second the instant a projectile becomes influenced by the ability. If the projectile is controlled for a total of 5 seconds, the energy drain will have increased to 3 + 2 × 5 = 13 energy per second. Link to comment Share on other sites More sharing options...
0 jonnin Posted January 17, 2016 Share Posted January 17, 2016 It costs too much to use it a lot unless you have a power supply. Its for picking off a specific enemy or clearing a wave of them. I find it extra nasty on a thrown glaive cutting thru a wave of enemy, you can veer just enough to do a left/right/left/right type maneuver. Another favorite is angstrum. And you can't go wrong with a ratka ballistica ... which restores 50 power every couple of hits from prowl. Link to comment Share on other sites More sharing options...
0 (PSN)AirJordan73 Posted January 17, 2016 Share Posted January 17, 2016 (edited) Streamline and duration mods, but not Fleeting exp. As for the strenght, you don't even need 100%, I gain over 4 times the damage with Overextended + Intensify and Power drift. More will be overkill and will take too long to charge up anyway. Controlling the arrow require serious training. Also, the native punchthrough is unreliable, usually it can pierce through a whole row of enemies, but sometimes just one. Going for a reduced strength on Ivara is really bad imo, prowl's steal is affected by strength, as well as Artemis Bow and navigator's damage and damage buff is affected by it. I build her for a little bit of everything, with a decent amount of range (stretch+cunning drift). I'll get a ss of her build and update my comment. As for the punch through, it uses inherited punch through from weapons mostly. A decent way that I use it is Artemis Bow has more innate punch through then other bows (without mods). Max Power throw for glaives is also good for it. Edited January 17, 2016 by (PS4)AirJordan73 Link to comment Share on other sites More sharing options...
0 Aurene Posted January 17, 2016 Share Posted January 17, 2016 use it with Tonkor and Simulor to reach millions of damage Link to comment Share on other sites More sharing options...
0 (PSN)MrNishi Posted January 19, 2016 Share Posted January 19, 2016 Tip for Navigator since I didn't see itentioned: Aim slows Projectile down (Easier to manuever) Primary Fire (Speeds it up) I have been using Lanka with Ivara as Mods work well with Artemis Bow. (Vile Acceleration, Point Strike, Split-chamber, Heavy Caliber, Serration, Crit Damage Mods) 12x Zoomed Red Crit Lanka Projectiles with Gas + Electricity is extremely effective with Navigator I also use Cerata without Whirlwind but with Power-throw for some easy + controllable Bombs (Innate 400% multiplier from Stealth/Unalerted also helps) Link to comment Share on other sites More sharing options...
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(XBOX)XxxXnoodleXxxX
It always uses up way too much energy to control, and it doesn't seem to do much damage for how much energy it costs...
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