(PSN)supersocc11 Posted January 24, 2016 Share Posted January 24, 2016 Does anyone else think that atlas's augments are underwhelming? I was really hoping for an interesting landslide augment but I'm definitely disappointed. Your thoughts? Link to comment Share on other sites More sharing options...
0 srlhama Posted January 24, 2016 Share Posted January 24, 2016 The petrify one looks good. Link to comment Share on other sites More sharing options...
0 (PSN)supersocc11 Posted January 24, 2016 Author Share Posted January 24, 2016 The petrify one looks good. Just a loot mechanic that doesn't seem cool at all. My opinion of course Link to comment Share on other sites More sharing options...
0 KingTaro Posted January 24, 2016 Share Posted January 24, 2016 My favorite is the one for Tectonics. Really hope the Strength mod affects how many walls you can place. Link to comment Share on other sites More sharing options...
0 Lynxh Posted January 24, 2016 Share Posted January 24, 2016 My favorite is the one for Tectonics. Really hope the Strength mod affects how many walls you can place. The augment text mentions 3 walls(and so did Reb during the demonstration), so I doubt it. Just a loot mechanic that doesn't seem cool at all. My opinion of course I feel the same way. Not to mention that you have to petrify folks to begin with XD, which has it's own hurdles. Link to comment Share on other sites More sharing options...
0 (PSN)Cwellann Posted January 24, 2016 Share Posted January 24, 2016 This game is in severe need of threat management other than hard cc. It's not much, but the pet generating threat has got me really interested. The walls look pretty tactically useful too. As for farmframe, meh, w/e. It'll probably come in handy. Link to comment Share on other sites More sharing options...
0 Mak_Gohae Posted January 24, 2016 Share Posted January 24, 2016 Just a loot mechanic that doesn't seem cool at all. My opinion of course cant believe they actually went with that. Sure, it was voted in but come on. He is a brawler! Add more brawler things! Here's a quick one, if you melee kill them while in stone there's a small AOE rock explosion. Why does all direct damage have to come from the first ability? The stream already showed that the new rumbler is mega slow and basically just stays in one place. So this is rock effigy which limits what it does based on where it's launched. Link to comment Share on other sites More sharing options...
0 .--Seiryu--. Posted January 24, 2016 Share Posted January 24, 2016 can't say for sure, but the petrify augment is quite not satisfying despite stoned enemies have higher chances to drop loot. It can be tweaked in a way that petrify becomes immediate stoning, and that loots can be dropped even faster. Link to comment Share on other sites More sharing options...
0 Mastikator2 Posted January 24, 2016 Share Posted January 24, 2016 I can't see myself dropping any mods for those augments to be honest. But I do play him like One Punch Man, just spam land slide and murder everything. Link to comment Share on other sites More sharing options...
0 Austerie Posted January 24, 2016 Share Posted January 24, 2016 Have you seen a medusa speced Altas? Great team cc and a fairly long range on it to. Couple that with the Huras Kubrow and you are invis for days. I think the petrify augment will do well. Link to comment Share on other sites More sharing options...
0 chamelboom Posted January 24, 2016 Share Posted January 24, 2016 (edited) If they really have to make rumbler be one, it should be tiny, evil, tiny and very evil, to be clear, very fast in attacks(x3 of now possible) and movement (x2) and rock throwing a lot(x4) and maybe bodies of killed. Will be a little earth demon :) Edit: And also radioactive, proc 100% Edited January 24, 2016 by chamelboom Link to comment Share on other sites More sharing options...
0 NovusNova Posted January 24, 2016 Share Posted January 24, 2016 Moved to Players Helping Players subforum. Link to comment Share on other sites More sharing options...
0 (PSN)ProudOnion Posted January 24, 2016 Share Posted January 24, 2016 The stream already showed that the new rumbler is mega slow and basically just stays in one place. So this is rock effigy which limits what it does based on where it's launched. Well, there's noway to know if it's actually slow. They had to fit in all augment mods afterall. They probably haven't specced him for range. Link to comment Share on other sites More sharing options...
0 Azlen Posted January 24, 2016 Share Posted January 24, 2016 Na, i was very happy with them. You could say i think they .... rock ;) ~Az Link to comment Share on other sites More sharing options...
0 srlhama Posted January 24, 2016 Share Posted January 24, 2016 The big Rumbler was kind of meh, I was imagining something like every time they kill something they receive a duration and damage boost( Lime Upshot Robot from Gaige in Bl2) or 3 instead of one. The Rest/Rage one sounds good but I couln't see it working really on the Stream, maybe because to many mods removed for the new augments.. The 1 one looks awesome, just wondering if the clone can use powers too. Link to comment Share on other sites More sharing options...
0 ThorienKELL Posted January 24, 2016 Share Posted January 24, 2016 I didn't knew about that ...Where are they? When? Info, link, something....? Link to comment Share on other sites More sharing options...
0 srlhama Posted January 25, 2016 Share Posted January 25, 2016 I didn't knew about that ...Where are they? When? Info, link, something....? Last devstream number 67, around 30 mimutes Rebeca show the mods in action. Link to comment Share on other sites More sharing options...
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(PSN)supersocc11
Does anyone else think that atlas's augments are underwhelming? I was really hoping for an interesting landslide augment but I'm definitely disappointed. Your thoughts?
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