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Mirage Is The Most Powerful Warframe In This Game


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I just finished doing a T4 Survival earlier and I saw how powerful Mirage truly is. My squad consisted of a Wukong, Loki, and EV Trinity. All I can tell you is that Mirage's back muse be F****** HURTING after carrying that team. I had her with the Synoid Simulor which is the absolute perfect combination. I could kill everything with ease (besides the level 105+ bombards and gunners). My squad and I stayed in 1 room for the whole game and while I was killing EVERYTHING. I hate to brag but everyone must have Mirage. With a 95% damage reduction in the shadows and a 5.88 damage multiplier in the light, I was freaking unstoppable. I don't know how everyone says that Mesa's DPS is on par with Mirage but with abilities that are sustained until reactivating makes her the most dangerous frame known to the Warframe universe. For God's sake I went 70 minutes into T4 Survival, having more than 2700 kills and 88% of all the damage. The only complaint that I could have about Mirage is how freaking squishy she is without Eclipse but I guess that's the only thing keeping her balanced with her divinity.

https://drive.google.com/file/d/0ByeokZRU0bjZVGhZS0tIMS1qTHVZeHVnNlpoNzJBdm9PN0RZ/view?usp=sharing

 

This is correct. Mirage + Synoid Simulor basically destroys the game, but loses out when it comes to raw damage in later levels (anything over lv 80) as she gets out-damaged by Ash 4 spam rather easily, or any other Finisher damage, or stuff like Link Trinity, 4xCP teams with solid weaponry, Tonkor (on Mirage), etc. etc. etc.

 

In other words, Simulor is far from the greatest damage dealer, even on Mirage, who multiplies the damage of this weapon by 4x or more.

 

The later the game gets, Synoid Simulor becomes more and more of a status proc weapon than a damage weapon. Luckily, it's good at both, if not excellent. And this is why the weapon is a go-to for not just Mirage, but many frames that want to destroy content fast. Utility, versatility, and above all, a huge AoE that is innate punchthrough at 12m radius ánd breaks all containers in it. There is no single other weapon in the game that gives you this perk. Shooting enemies through ceilings, behind walls and doors is a massive perk, especially when said enemies can one-hit you.

 

Hall of Mirrors gives you instant vortex stacks on the weapon. I have found that a great secondary with her, is the Talons because of their healthy AoE and guaranteed knockdown effect. Whenever you dó go down, you can toss those around and keep enemies floored so you can be revived, and the self-damage is irrelevant. In addition, Talons also multiply due to Hall of Mirrors, which provides a godly 9 or more (multishot) bombs limitation instead of 3 per detonation.

 

The cherry on top with Mirage however, is Prism. You can easily build her to be strong with 1+3+4. My Mirage runs 220% power/160% range/80% eff/150% duration, which is enough to have lengthy 1/3 skills, at near maximum multiplier power for Eclipse and damage bonus for Hall, while not sacrificing Prism in the process. Having decent range on Prism makes Mirage a god, combined with Eclipse you can survive when standing in light (enemies blinded at 40m AoE range) and watch those 200k+ crits fly by.

 

Now, about those drawbacks to Simulor: all correct, but Mirage handily works around 99% of these drawbacks. Her range to enemies is irrelevant due to Eclipse and Hall mitigation, and if there is no shadow you add in a Prism to blind enemies, when you see bubbles you stand around the corner and destroy them out of sight of the enemy. Simulor on Mirage also stacks *instantly* to 3-4 stacks per pull of the trigger, which means there is no real damage buildup, and no single moment where you have to stand still and shoot either - with Hall of Mirrors you can literally parkour through a map and leave little vortexes everywhere you go. So... Mirage+Simulor appearing as OP really isn't that far off the mark at all. But then again, you can make dozens of late game combinations that work just as well in one or more of these areas - Mirage+Simulor is however one of the few that ticks almost every box.

 

All of the above: reasons Mirage is my number 1 favorite frame.

Edited by V4YR4
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Double post because the wall of text... is a wall already. I see some misconceptions in the thread about the viability of Simulor or the tankiness of Mirage...

 

- Without Mirage, you are left standing and shooting to stack, taking damage.

Yes, but every stack adds a guaranteed stagger in a 12m AoE. Therefore the damage you get is limited, if not non-existant with good timing and positioning - and the latter goes for évery weapon.

 

Bubbles!

Simulor AoE hits every bubble within its range, and it takes about 8 stacks to destroy one, upon which the last few stacks will also AoE stagger everything in range, ensuring damage mitigation. And thén you can still proc Blast. This is sometimes miles better than a Tonkor grenade that bounces away (you can position vortexes in mid air) and there are only very few other weapons that guarantee hitting multiple bubbles in one shot. Simulor is also not crit based, and has decent base damage.

 

The void is not dark

It is now, since the void cosmetic update, there is a very decent balance between light and dark areas. On all other tilesets, that already exists. Only rarely is there no shadow in sight. When you play endless, you can always find dark areas to go to. Finally, this is part of the playstyle with Mirage, you 'play' the lightmap, while with other frames you might 'play with cover positions'. Mirage can create vantage points bang in the middle of a room, if there is a dark spot. This is both a blessing and a curse and requires some practice.

Edited by V4YR4
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I have found that maximized power str/range is not the way to go to make the most of Mirage.

 

You can make Prism viable, and keep most of the multipliers by removing Fleeting Ex adding Stretch, swap Power Drift with Cunning Drift for range, plus primed cont and remove narrow minded; Gives 160% range and 150% dur at minimum power str sacrifice, and gives you huge radial blind + you can actually use Hall and Eclipse without having to recast every 5 seconds.

 

Once my Zenurik is ready, I can still spam everything with 80% eff.

Edited by V4YR4
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If you think having 95% damage reduction and roomwide CC is considered to be garbage in survivability then you should reconsider your play style.

I actually slotted whatever aura mod I get my hand on just for capacitym feel free to replace it with cp or es.

Even jumping in and out of shadows isn't going to save you from Nullifier headshots once you get into endgame. Slotting at least a Vitality is a must, especially since there are very few spots in the games various tilesets that give her the full 95% reduction, and most are within the Grinder Gallion tiles.

If you're telling me you never take more than 500 damage in one go during endgame solo play, then either you're the single best player I've ever met (not the case), your definition of endgame isn't comparable to most other people's (maybe the case), or you're exaggerating (probably the case).

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I just finished doing a T4 Survival earlier and I saw how powerful Mirage truly is. My squad consisted of a Wukong, Loki, and EV Trinity. All I can tell you is that Mirage's back muse be F****** HURTING after carrying that team. I had her with the Synoid Simulor which is the absolute perfect combination. I could kill everything with ease (besides the level 105+ bombards and gunners). My squad and I stayed in 1 room for the whole game and while I was killing EVERYTHING. I hate to brag but everyone must have Mirage. With a 95% damage reduction in the shadows and a 5.88 damage multiplier in the light, I was freaking unstoppable. I don't know how everyone says that Mesa's DPS is on par with Mirage but with abilities that are sustained until reactivating makes her the most dangerous frame known to the Warframe universe. For God's sake I went 70 minutes into T4 Survival, having more than 2700 kills and 88% of all the damage. The only complaint that I could have about Mirage is how freaking squishy she is without Eclipse but I guess that's the only thing keeping her balanced with her divinity.

https://drive.google.com/file/d/0ByeokZRU0bjZVGhZS0tIMS1qTHVZeHVnNlpoNzJBdm9PN0RZ/view?usp=sharing

Thanx now the tard DE's will screw her up

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