PyreFox Posted March 2, 2016 Share Posted March 2, 2016 So was thinking what other players thought of the Focus pickups and how its the same color as objective waypoints. I would think maybe the two should be differernt colors as there have been times i've been turned around following the wrong waypoint. Its not a huge problem, just a small change I feel to the game to make it easy to navigate. Link to comment Share on other sites More sharing options...
DJ_Redwire Posted March 2, 2016 Share Posted March 2, 2016 I agree it should be a different color - yellow should be exclusive to objective waypoints. Another thing that might be good would be to add a light audio cue and have the focus waypoint flash in the minimap to help out our fellow color blind Tenno - might be a bit over the top but I do think there are some worthy changes to look into in regards to focus pickups on the minimap. Link to comment Share on other sites More sharing options...
Littlerift Posted March 2, 2016 Share Posted March 2, 2016 I really wish there was a way to disable the Focus pickups. I'm quite happy to just let Focus tick over passively in the background even if it is slow, and it's made playing Ivara (the frame I put it on, and my favourite frame) infuriating because of the eternal yellow flashes and beeping. Link to comment Share on other sites More sharing options...
Kalvorax Posted March 2, 2016 Share Posted March 2, 2016 personally I'd rather have the focus pickups turned into a 45 second buff every 2-5 minutes (or w/e the time is for focus picks to spawn) so we dont have to go all over the dang map trying to get a pickup that MAY vanish by the time we get to it. Link to comment Share on other sites More sharing options...
DeMonkey Posted March 2, 2016 Share Posted March 2, 2016 Extraction, focus, objectives. I just look at the shape. I know it's hard when they overlap ofc but DE are kinda limited in the colours they can pick. What we really need is the ability to pick the colours of all this stuff for ourselves. Link to comment Share on other sites More sharing options...
(PSN)horridhal Posted March 2, 2016 Share Posted March 2, 2016 24 minutes ago, DeMonkey said: I know it's hard when they overlap ofc but DE are kinda limited in the colours they can pick. Why would they be limited? Link to comment Share on other sites More sharing options...
DeMonkey Posted March 2, 2016 Share Posted March 2, 2016 1 minute ago, (PS4)horridhal said: Why would they be limited? Can't have icons the same colour as any tilesets otherwise it'll potentially become even harder to tell them apart. Link to comment Share on other sites More sharing options...
(PSN)horridhal Posted March 2, 2016 Share Posted March 2, 2016 Just now, DeMonkey said: Can't have icons the same colour as any tilesets otherwise it'll potentially become even harder to tell them apart. That doesn't limit them into a very specific choice of colors for the icons, though. Just choosing a basic color, like Red for Focus, Yellow for Objective, and Green for extract would fit on every map tileset we have. Link to comment Share on other sites More sharing options...
DeMonkey Posted March 2, 2016 Share Posted March 2, 2016 Just now, (PS4)horridhal said: That doesn't limit them into a very specific choice of colors for the icons, though. Just choosing a basic color, like Red for Focus, Yellow for Objective, and Green for extract would fit on every map tileset we have. Red is already used for enemies. Personally I'd rather pick all the colours myself as I said. Link to comment Share on other sites More sharing options...
(PSN)horridhal Posted March 3, 2016 Share Posted March 3, 2016 2 hours ago, DeMonkey said: Red is already used for enemies. Personally I'd rather pick all the colours myself as I said. Bright purple, silver, etc all fit into the same example. I'm not disagreeing with your idea of letting it be customizable, just saying they aren't limited by choice of colors. Link to comment Share on other sites More sharing options...
PyreFox Posted March 3, 2016 Author Share Posted March 3, 2016 (edited) since the objects are on the mini map, the colors dont really clash with a tile set i think. Green for extraction, Yellow for objectives, Red for enemies, Blue for Allies, and White for Loot n Lockers. I could see the focus pick ups be Purple or the pick up be a specific enemy. Some unlucky grineer or corpus dude is the Focus mark and once you get him it starts the Focus clock. Edited March 3, 2016 by PyreFox Link to comment Share on other sites More sharing options...
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