This MAY be the wrong place but..
I need some others to help me with this, because its been bugging the shiz out of me, since I've been noticing it for a few hours.
In a T4 Exterminate I was using Inaros. I was using a Dark Dagger with Covert Lethality in combo with his #1 ability, you know, for finishers.
But I did a jump attack and it killed a bombard.
Then I did a slide attack on one and it pretty much took all of the Bombards health away.
I then proceeded to attempt at regular attacks with his #1(which was hard but I managed a few times), and I noticed his attacks were doing a TON more damage.
I then went to the Simulacrum and tested this out further.
Dark Dagger + Covert + #1 ability of Inaros.
Gunner 75 LVL(20 of them) Regular = Non #1 ability resulted in low damage and even jump attacks were sucking.
I put #1 on them and I jumped attacked and slid(and attempted at quick melee) and it seemed to be doing a LOT more damage, randomly-ish, I might add.
AND CONSTANTLY CRITTING. CONSTANTLY.
I also tested this out with Chargers to. 20 of them, and all 75+. Non#1 did the same as with Gunners. With #1, did a lot more damage it seemed, and critted CONSTANTLY(as well with Bombards and Gunners). I one shot a level 75+ charger just by slide attacking!
I tried it out with War as well, and it seemed to not be doing what Dark Dagger is doing, which is confusing as all heck to me.
That and Dark Daggers pretty much CONSTANT crits while #1 of Inaros is up, to.
Can anyone else test this out as well? Cause this seems consistent yet not consistent at the same time. Its really interesting to me.
Not even sure why its Dark Dagger specifically either. Could be Covert Lethality doing it but, not really sure. Says it only works on Finishers, though.
Question
AnOldAlias
This MAY be the wrong place but..
I need some others to help me with this, because its been bugging the shiz out of me, since I've been noticing it for a few hours.
In a T4 Exterminate I was using Inaros. I was using a Dark Dagger with Covert Lethality in combo with his #1 ability, you know, for finishers.
But I did a jump attack and it killed a bombard.
Then I did a slide attack on one and it pretty much took all of the Bombards health away.
I then proceeded to attempt at regular attacks with his #1(which was hard but I managed a few times), and I noticed his attacks were doing a TON more damage.
I then went to the Simulacrum and tested this out further.
Dark Dagger + Covert + #1 ability of Inaros.
Gunner 75 LVL(20 of them) Regular = Non #1 ability resulted in low damage and even jump attacks were sucking.
I put #1 on them and I jumped attacked and slid(and attempted at quick melee) and it seemed to be doing a LOT more damage, randomly-ish, I might add.
AND CONSTANTLY CRITTING. CONSTANTLY.
I also tested this out with Chargers to. 20 of them, and all 75+. Non#1 did the same as with Gunners. With #1, did a lot more damage it seemed, and critted CONSTANTLY(as well with Bombards and Gunners). I one shot a level 75+ charger just by slide attacking!
I tried it out with War as well, and it seemed to not be doing what Dark Dagger is doing, which is confusing as all heck to me.
That and Dark Daggers pretty much CONSTANT crits while #1 of Inaros is up, to.
Can anyone else test this out as well? Cause this seems consistent yet not consistent at the same time. Its really interesting to me.
Not even sure why its Dark Dagger specifically either. Could be Covert Lethality doing it but, not really sure. Says it only works on Finishers, though.
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