Hayabusa97 Posted April 8, 2016 Share Posted April 8, 2016 (edited) It's about time the syndicates had melee weapons since they already have an MR6 secondary and and MR12 primary. For the Melee weapons, they will be MR3 and I'm gonna try to keep them consistent with their weapon themes. Also, I'm gonna need someone to draw these because I have no digital art programs. Also, I'm not gonna mention the weapons' polarities or Finisher damage. Feel free to come up with your own ideas and stats for these (I'm not the best at making them) Steel Meridian (Grineer Weapons)Weapon: Vaykor Dual CleaversDescription: These blades have been reforged to be lethal combat weapons instead of butcher toolsAttack Speed: 1.02Normal Damage: 70Impact: 10Puncture: 10Slash: 50Critical Chance: 30%Critical Multiplier: 3.0xStatus Chance: 10%Slam Attack Damage: 100Radius: 1Slide Attack Damage: 250Wall Attack Damage: 175 Weapon: Vaykor Jat KittagDescription: This massive jet powered hammer is a symbol of justice courtesy of Steel MeridianAttack Speed: 1.0Normal Damage: 150Impact: 120Puncture: 20Slash: 10Critical Chance: 20%Critical Multiplier: 2.0xStatus Chance: 30%Slam Attack Damage: 300Radius: 10Slide Attack Damage: 270Wall Attack Damage: 215 Arbiters of Hexis (Boltor Series or Honor based Weapons)Weapon: Telos BoltaceDescription: These bladed Tonfas were built to pass judgement and spread the truthAttack Speed: 1.0Normal Damage: 100Impact: 10Puncture: 80Slash: 10Critical Chance: 10%Critical Multiplier: 2.0xStatus Chance: 40%Slam Attack Damage: 100Radius: 1.5Slide Attack Damage: 650Wall Attack Damage: 360 Cephalon Suda (Cephalon Weapons, We need a Cephalon designed melee weapon so this is a placeholder)Weapon: Synoid Plasma SwordDescription: Rebuilt by Suda, this longsword is both very swift and very sharp thanks to its electromagnetic bladeAttack Speed: 1.05Normal Damage: 55 (Magnetic)Impact: Puncture: Slash: Critical Chance: 25%Critical Multiplier: 2.0xStatus Chance: 35%Slam Attack Damage: 50 (Magnetic)Radius: 1Slide Attack Damage: 100 (Magnetic)Wall Attack Damage: 240 (Magnetic) The Perrin Sequence (Corpus Weapons)Weapon: Secura SerroDescription: This energy saw has been remade to combat the Perrin Sequence's enemiesAttack Speed: .945Normal Damage: 90 (Electric)Impact: Puncture: Slash: Critical Chance: 7.5%Critical Multiplier: 1.5%Status Chance: 30%Slam Attack Damage: 175 (Electric)Radius: 5Slide Attack Damage: 215 (Electric)Wall Attack Damage: 150 (Electric) Red Veil (Assassin Weapons)Weapon: Rakta KarystDescription: An extremely deadly weapon of assassination coated in a deadly toxinAttack Speed: .95Normal Damage: 80 (toxin)Impact: Puncture: Slash: Critical Chance: 15%Critical Multiplier: 2.0xStatus Chance: 25%Slam Attack Damage: 120 (Toxic)Radius: 1Slide Attack Damage: 120 (Toxic)Wall Attack Damage: 165 (Toxic) New Loka (Nature or Sacred weapons or something, I dunno)Weapon: Sancti TipedoDescription: This spade is the main weapon of New Loka's honor guardsAttack Speed: 1.35Normal Damage: 65Impact: 5Puncture: 5Slash: 55Critical Chance: 25%Critical Multiplier: 2.0xStatus Chance: 20%Slam Attack Damage: 125Radius: 5Slide Attack Damage: 140Wall Attack Damage: 120 Weapon: Sancti RedeemerDescription: This nature themed gunblade is deadly at any rangeAttack Speed: .95Normal Damage: 90Impact: 12Puncture: 28Slash: 50Critical Chance: 5%Critical Multiplier: 1.5xStatus Chance: 20%Charge Attack Damage: 1200Pellets: 10Slam Attack Damage: 150Radius: 1Slide Attack Damage: 220Wall Attack Damage: 275 That basically sums up my ideas, even if they aren't the best ideas and I kinda had to make up some ideas. I kinda want to see everyone else's ideas and statistics for the weapons (considering I more or less made them straight upgrades to their older counterparts). I dunno how often this topic comes up since I'm not on these forums very often. Edited April 27, 2016 by Hayabusa97 Karyst edit Link to comment Share on other sites More sharing options...
Camelslayer Posted April 8, 2016 Share Posted April 8, 2016 I feel Vaykor Jat Kittag seems a tad more likely than the Cleavers. Though aside from that can't argue with anything else. Link to comment Share on other sites More sharing options...
Wiintre Posted April 8, 2016 Share Posted April 8, 2016 Secura Serro with 9.215 AS ? Link to comment Share on other sites More sharing options...
Hayabusa97 Posted April 8, 2016 Author Share Posted April 8, 2016 4 hours ago, Wiintre said: Secura Serro with 9.215 AS ? Slightly faster than the original (9.17) but I'll bump it up a bit more. Link to comment Share on other sites More sharing options...
Wiintre Posted April 8, 2016 Share Posted April 8, 2016 50 minutes ago, Hayabusa97 said: Slightly faster than the original (9.17) but I'll bump it up a bit more. Original one has 0.917 AS not 9.17 AS buddy , did you even imagine 9.17 AS :D ?! Link to comment Share on other sites More sharing options...
Hayabusa97 Posted April 8, 2016 Author Share Posted April 8, 2016 7 hours ago, Wiintre said: Original one has 0.917 AS not 9.17 AS buddy , did you even imagine 9.17 AS :D ?! Fixed it (I need to stop making lists when I'm tired) Link to comment Share on other sites More sharing options...
Cashbag Posted April 9, 2016 Share Posted April 9, 2016 I would love the syndicate Tipedo As for steel meridian... Not the dual cleavers they already have an augment AND we also already have 2 dual cleaver variants. Also the prisma dual cleavers could end up being better than the vaykor ones. I feel like jat kitty fits best because: 1:Steel symbolizes justice, and Jat Kittag is a hammer and hammers look like gavels in a court 2: Their proc is a blast proc so why not an explosive melee? Also steels syndicate bomb opens enemies to finishers and hammers have bonus finisher damage. Synergy 3. Bailiff defectors wield them 4. Steel meridian loves Hard hitting weaponry (Hek and marelok) so it fits their theme of brute force 5. It would be a very versatile loadout. Marelok for sniping, Hek for taking out heavys in close quarters, and Jat for Crowd control 6. It doesn't have an alternate variant yet It must happen. It would be so great Link to comment Share on other sites More sharing options...
Cashbag Posted April 9, 2016 Share Posted April 9, 2016 (edited) Also telos boltace shouldn't be a status weapon. Would you really use an IPS (Especially Puncture) based status weapon? Its the worst physical status in the game Edited April 9, 2016 by Cashbag Link to comment Share on other sites More sharing options...
Hayabusa97 Posted April 9, 2016 Author Share Posted April 9, 2016 (edited) 1 hour ago, Cashbag said: I would love the syndicate Tipedo As for steel meridian... Not the dual cleavers they already have an augment AND we also already have 2 dual cleaver variants. Also the prisma dual cleavers could end up being better than the vaykor ones. I feel like jat kitty fits best because: 1:Steel symbolizes justice, and Jat Kittag is a hammer and hammers look like gavels in a court 2: Their proc is a blast proc so why not an explosive melee? Also steels syndicate bomb opens enemies to finishers and hammers have bonus finisher damage. Synergy 3. Bailiff defectors wield them 4. Steel meridian loves Hard hitting weaponry (Hek and marelok) so it fits their theme of brute force 5. It would be a very versatile loadout. Marelok for sniping, Hek for taking out heavys in close quarters, and Jat for Crowd control 6. It doesn't have an alternate variant yet It must happen. It would be so great That sounds like a fair point, so I'll make a separate entry for a Vaykor Jat Kittag in the SM category 1 hour ago, Cashbag said: Also telos boltace shouldn't be a status weapon. Would you really use an IPS (Especially Puncture) based status weapon? Its the worst physical status in the game TBF I never understood why they never made the Boltace a crit weapon instead of a status weapon (other than to keep the Boltor theme of high damage and status at the cost of crits and because the Soma series already has the deadly crits) or why they made Puncture procs so wimpy (30% less damage doesn't make much of a difference) Edited April 9, 2016 by Hayabusa97 Link to comment Share on other sites More sharing options...
Cashbag Posted April 9, 2016 Share Posted April 9, 2016 (edited) I'm loving the vaykor jat kittag's stats as it will finally compete with War. Also War is a heavy melee (which have faster animations than hammers) and has access to Tempo Royale (which also brings great multipliers) so it's pretty balanced that the jat will have better stats Edited April 9, 2016 by Cashbag Link to comment Share on other sites More sharing options...
Hayabusa97 Posted April 11, 2016 Author Share Posted April 11, 2016 I wish I knew how to draw (or use Blender) so I can make drawings of what these all will look like. But I'm at the state where I'm looking at the Blender manual cus I don't know how it works (just downloaded it less than an hour ago Link to comment Share on other sites More sharing options...
Rehtael7 Posted April 11, 2016 Share Posted April 11, 2016 So I'm guessing the Vaykor Cleavers can't use the cleaver mod. Not sure I like that very much. We already have prisma cleavers, so I don't see the point. Vaykor makes sense. I want you to know that it's strange for melee weapons to exceed 25% status or crit. Why not Synoid Prova? Say that Suda found out what's up with Prodman's Prova. Sancti Tipedo? Ew. Tipedo has always been mysteriously overrated. Why not Sancti Redeemer? Link to comment Share on other sites More sharing options...
Hayabusa97 Posted April 11, 2016 Author Share Posted April 11, 2016 44 minutes ago, Rehtael7 said: So I'm guessing the Vaykor Cleavers can't use the cleaver mod. Not sure I like that very much. We already have prisma cleavers, so I don't see the point. Vaykor makes sense. I want you to know that it's strange for melee weapons to exceed 25% status or crit. Why not Synoid Prova? Say that Suda found out what's up with Prodman's Prova. Sancti Tipedo? Ew. Tipedo has always been mysteriously overrated. Why not Sancti Redeemer? I can add the Sancti Redeemer, but the Synoid melee weapon is only a placeholder until we get a Cephalon melee weapon (likely a knife where you stab someone and you get all their data). Also I am aware that Justice Blades won't work, so I made it do twice the base damage of the standard (max rank Justice Blades gives you 100%+ damage, or 2x damage) Link to comment Share on other sites More sharing options...
Rehtael7 Posted April 11, 2016 Share Posted April 11, 2016 Just now, Hayabusa97 said: I can add the Sancti Redeemer, but the Synoid melee weapon is only a placeholder until we get a Cephalon melee weapon (likely a knife where you stab someone and you get all their data). Also I am aware that Justice Blades won't work, so I made it do twice the base damage of the standard (max rank Justice Blades gives you 100%+ damage, or 2x damage) Cephalon Cordylon has expressed interest in obtaining Prodman's Prova for further examination. (I'm not kidding.) Link to comment Share on other sites More sharing options...
Anaphaxaton Posted April 11, 2016 Share Posted April 11, 2016 Imo the buff of a Telos Boltace ought to be pure slide attack damage with a pinch of attack speed. Otherwise I'd approve everything except the plasma sword. Link to comment Share on other sites More sharing options...
Hayabusa97 Posted April 11, 2016 Author Share Posted April 11, 2016 4 minutes ago, Anaphaxaton said: Imo the buff of a Telos Boltace ought to be pure slide attack damage with a pinch of attack speed. Otherwise I'd approve everything except the plasma sword. Made the edit, though the reason I didn't purely go with slide attack damage is because one can't constantly rely on it all the time even if it does stupid amounts of damage. Link to comment Share on other sites More sharing options...
Anaphaxaton Posted April 11, 2016 Share Posted April 11, 2016 1 minute ago, Hayabusa97 said: Made the edit, though the reason I didn't purely go with slide attack damage is because one can't constantly rely on it all the time even if it does stupid amounts of damage. You're right, but at the same time I feel that in a way the point of most weapons in game that have the very highest of anything is just that. Link to comment Share on other sites More sharing options...
Specter42 Posted April 27, 2016 Share Posted April 27, 2016 On 4/8/2016 at 0:13 PM, Hayabusa97 said: Red Veil (Assassin Weapons)Weapon: Rakta KarystDescription: An extremely deadly weapon of assassination coated in a deadly toxinAttack Speed: .95Normal Damage: 65 (toxin)Impact: Puncture: Slash: Critical Chance: 15%Critical Multiplier: 2.0xStatus Chance: 20%Slam Attack Damage: 120 (Toxic)Radius: 1Slide Attack Damage: 120 (Toxic)Wall Attack Damage: 165 (Toxic) Just a suggestion Why dont the base toxin buffed around 70 or 75 and the proc chance should be 25% for a better chance? Link to comment Share on other sites More sharing options...
lukinu_u Posted April 27, 2016 Share Posted April 27, 2016 The syndicate melee wepons need to requiere MASTERY 18 !!! Link to comment Share on other sites More sharing options...
Specter42 Posted April 27, 2016 Share Posted April 27, 2016 50 minutes ago, lukinu_u said: The syndicate melee wepons need to requiere MASTERY 18 !!! Wad? That's too high just for a syndicate melee weapon Link to comment Share on other sites More sharing options...
lukinu_u Posted April 27, 2016 Share Posted April 27, 2016 2 hours ago, Specter42 said: Wad? That's too high just for a syndicate melee weapon First, secondary wepons are MR6, srimary wepons are MR12, and they probably work by tier of 6 ranks. So, 6 > 6+6=12 > 12+6=18. Next, MELEE wepon are usally better that all primary and secondary. You can't OS a lvl 135 eximus corrupted bombard with your syndicate primary wepon, but you can with a lot of melee wepons, and not necessarily with the highest tier. Melee wepons have a really high unexploited potential. And finaly, DE always give us more powerful wepons and I think they will not desapoint us with bad syndicate wepons. Link to comment Share on other sites More sharing options...
Specter42 Posted April 27, 2016 Share Posted April 27, 2016 1 hour ago, lukinu_u said: First, secondary wepons are MR6, srimary wepons are MR12, and they probably work by tier of 6 ranks. So, 6 > 6+6=12 > 12+6=18. Next, MELEE wepon are usally better that all primary and secondary. You can't OS a lvl 135 eximus corrupted bombard with your syndicate primary wepon, but you can with a lot of melee wepons, and not necessarily with the highest tier. Melee wepons have a really high unexploited potential. And finaly, DE always give us more powerful wepons and I think they will not desapoint us with bad syndicate wepons. If the DE place the weapon on MR 18 , it would be the highest weapon with MR requirement Link to comment Share on other sites More sharing options...
Hayabusa97 Posted April 27, 2016 Author Share Posted April 27, 2016 12 hours ago, Specter42 said: Just a suggestion Why dont the base toxin buffed around 70 or 75 and the proc chance should be 25% for a better chance? I'll make a quick edit Link to comment Share on other sites More sharing options...
lukinu_u Posted April 27, 2016 Share Posted April 27, 2016 5 hours ago, Specter42 said: If the DE place the weapon on MR 18 , it would be the highest weapon with MR requirement Yep, and that they made with syndicate primary wepons :o Link to comment Share on other sites More sharing options...
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