Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Elite Crewman Tiny Plasma Grenade could be bit more visible


carnaga
 Share

Recommended Posts

Just a feedback:

I would love to have the plasma grenade that Elite Crewman throws to the ground bit more visible. Atm it has some small particles bouncing off which pretty much blends to other stuff during heavy action (while the particles erupt and disappear). Not all situations are as clear as in the video below. And of course: not as visible as sapping ospreys have with the pulsating AoE orbs. Corpus has become pretty lethal fraction to deal with so this minor adjustment would increase my playing enjoyment.

Atm wiki says that grenades explode in 2 seconds once they hit the ground and if they latch/stick to the player it cannot be removed via rolling. The plasma grenade scales with the enemy and deals enormous amount of damage (read: fatal).

To get a glimpse -- here is the plasma grenade in action (slomo video).

 

Edited by carnaga
Link to comment
Share on other sites

they make a really loud ticking sound  if you hear it  move the grneer ones are more stealthy  tho yes a visual que would be nice maybe a arrow indicator. still plasma grenade are no where near as frustrating as the damn sappers. but game balancing coprus missions would be to easy without those special units 

Edited by hazerddex
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...