Ailith Posted April 3, 2014 Share Posted April 3, 2014 (edited) 178. What exactly is wrong here? In #178, I don't think the exploding ship "hazard" is active in that screenshot (everything looks pretty normal), therefore, that burning pile of stuff shouldn't be there. Edited April 3, 2014 by Ailith Link to comment Share on other sites More sharing options...
Kinperor Posted April 3, 2014 Author Share Posted April 3, 2014 #177 is basically the same issue as #178. Which is to say, a pile of ashes/fire that is climbing up a wall. Link to comment Share on other sites More sharing options...
Kinperor Posted May 20, 2014 Author Share Posted May 20, 2014 Some snacks; #182 TBF: Mob spawn trap. Speaks for itself. He could ultimately walk out, but he stayed there for a while. #183 TBF: Mob shyness (Ancient won't jump down). I've been seeing quite a bit of Ancients who wouldn't jump down torso-high ledges and the likes, I don't know if it's a pathing issue or an AI issue at that point. Sorry for the bloom on the second one, had to take an action shot. #184 TBF: Texture irregularity. Speaks for itself. It might be an issue with the bridge that is present in more location than what is shown. Link to comment Share on other sites More sharing options...
Kinperor Posted September 2, 2014 Author Share Posted September 2, 2014 Some quickies: #185 TBF: Mesh issue. It's hard to see but the walls are not snuggly adjusted around the door, making a thin seam. #186 TBF: Collision issue. Speaks for itself. #187 TBF: Mesh issue 1. Speaks for itself. Link to comment Share on other sites More sharing options...
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