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Grineer Asteroid Explorafun: Feedback, Suggestion, Glitch Report


Kinperor
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178. What exactly is wrong here?

In #178, I don't think the exploding ship "hazard" is active in that screenshot (everything looks pretty normal), therefore, that burning pile of stuff shouldn't be there.

Edited by Ailith
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  • 1 month later...

Some snacks;

 

#182 TBF: Mob spawn trap.

 

i4d5iNH.jpg

           Speaks for itself. He could ultimately walk out, but he stayed there for a while.

 

 

#183 TBF: Mob shyness (Ancient won't jump down).

 

xguPPWz.jpg

CVtvBvG.jpg

           I've been seeing quite a bit of Ancients who wouldn't jump down torso-high ledges and the likes, I don't know if it's a pathing issue or an AI issue at that point. Sorry for the bloom on the second one, had to take an action shot.

 

 

#184 TBF: Texture irregularity.

 

NjHZ0XT.jpg

           Speaks for itself. It might be an issue with the bridge that is present in more location than what is shown.

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  • 3 months later...

Some quickies:

 

#185 TBF: Mesh issue.

 

VX2rGlX.jpg

           It's hard to see but the walls are not snuggly adjusted around the door, making a thin seam.

 

 

#186 TBF: Collision issue.

 

u2biiOa.jpg

           Speaks for itself.

 

 

#187 TBF: Mesh issue 1. 

 

gRhmDlQ.jpg

           Speaks for itself.

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