(sorry for my english language, this isn't my mother tongue but i will do my best, sorry for your eyes.)
I have an issue, i have spend many time to test things in the Test Room, reading the english wiki and reddit post and still don't found good explication for this.
I know how it work, when i have my melee weapon in hand and pushing the parry button i will block a % of the damaged who are coming in front of me, the damage Block % is different for each melee weapon category.
Then, if i am Parrying + channeling, then i will took no damage and return a part of them for the cost of some energy, but ... what amount of energy ? how this is calculated ? It is by attack reflected ? the more the damage are the more it cost ? the amount of reflected damage take what in consideration ? the more i can parry the more i will reflect ?
And there is more...
When i am doing the same thing when i take melee damage there a "chance" for opening the enemies to a melee counter attack, in action i just have to let the channeling button push + block and when i am hit, sometime the enemies stagger and if i don't wait too mush, i can push my strike button to execute a finisher move in front of him or in his back if i am fast enough.
The only above is that the % chance for the opening to counter attack isn't know and there is no info at all.
And this point plus the other about the parry mechanics are unknown too. Of course DE don't have to give us all the number and % and i am not for the Data mining even if this can help to better understand the game mechanics that not a good thing to do but some info will be great about all of this.
I mean, melee game play is an important part of the game, even more now with Body count and recent mod who help melee to be more easy for everyone and not only the best player ^^. The mechanics sound good and interesting but if we can know the damage % increase for a channeling strike and the Cost, why not for Parry and reflected damage ?
I know there is other subject on internet and even there on this forum but with the remove of Endurance last year and with other update etc the game-play have change a lot and maybe those mechanics have been touch too, i don't know but i am sure a thread posted a year ago will not really help me to solve those questions in my opinion, they still don't, i have read many.
So, thanks DE for this great game and if someone from the staff reading thing there, this can be a great idea for some more info or clear info.
And if some player know well how this works, the cost, or % damage reflected (not the parry amount, this is on the wiki), thanks a lot for your time and help.
Thanks for reading, good game, have fun and good luck for the drop :)
Question
-Varrgas-
Hi everyone.
(sorry for my english language, this isn't my mother tongue but i will do my best, sorry for your eyes.)
I have an issue, i have spend many time to test things in the Test Room, reading the english wiki and reddit post and still don't found good explication for this.
I know how it work, when i have my melee weapon in hand and pushing the parry button i will block a % of the damaged who are coming in front of me, the damage Block % is different for each melee weapon category.
Then, if i am Parrying + channeling, then i will took no damage and return a part of them for the cost of some energy, but ... what amount of energy ? how this is calculated ? It is by attack reflected ? the more the damage are the more it cost ? the amount of reflected damage take what in consideration ? the more i can parry the more i will reflect ?
And there is more...
When i am doing the same thing when i take melee damage there a "chance" for opening the enemies to a melee counter attack, in action i just have to let the channeling button push + block and when i am hit, sometime the enemies stagger and if i don't wait too mush, i can push my strike button to execute a finisher move in front of him or in his back if i am fast enough.
The only above is that the % chance for the opening to counter attack isn't know and there is no info at all.
And this point plus the other about the parry mechanics are unknown too. Of course DE don't have to give us all the number and % and i am not for the Data mining even if this can help to better understand the game mechanics that not a good thing to do but some info will be great about all of this.
I mean, melee game play is an important part of the game, even more now with Body count and recent mod who help melee to be more easy for everyone and not only the best player ^^. The mechanics sound good and interesting but if we can know the damage % increase for a channeling strike and the Cost, why not for Parry and reflected damage ?
I know there is other subject on internet and even there on this forum but with the remove of Endurance last year and with other update etc the game-play have change a lot and maybe those mechanics have been touch too, i don't know but i am sure a thread posted a year ago will not really help me to solve those questions in my opinion, they still don't, i have read many.
So, thanks DE for this great game and if someone from the staff reading thing there, this can be a great idea for some more info or clear info.
And if some player know well how this works, the cost, or % damage reflected (not the parry amount, this is on the wiki), thanks a lot for your time and help.
Thanks for reading, good game, have fun and good luck for the drop :)
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