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(PSN)ITS_TH3GOD
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7 minutes ago, (PS4)ITS_TH3GOD said:

what does magnetic do?

Magnetic damage is strong against shields so the Corpus, and its proc reduces shields by 25% or something like that. It basically does what Corossive does to armor, only it's temporary.

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Magnetic deals 75% more damage against shields, when it procs it reduces shield maximum capacity to 25% of the total shields, when facing corpus you should mod for Magnetic/Toxin.

Edited by volhark
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1 hour ago, Reitrahc said:

If you're playing in the void or against Infested, bring Corossive if you have 2 slots for elemental damage, add heat if you have 3 slots, finish Blast if you have 4 slots. Radiation/Viral for Grineer. Magnetic/Toxin for Corpus

Blast is terrible vs Armor, you want Ice to pair with Corrosive in regards to Void.
Toxin or Puncture if Puncture heavy Weapon is much more effective vs Grineer because Viral is pretty bad vs Armor.

since only one Weapon has been stated as in use by Original Poster, no knowledge if the Weapon choices have Status worth mentioning.

 

Corrosive is not strong vs Robits. it is neutral.

also another Elemental is significantly superior to Hammershot on your Tonkor recommendation.

Edited by taiiat
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5 minutes ago, taiiat said:

Blast is terrible vs Armor, you want Ice to pair with Corrosive in regards to Void.
Toxin or Puncture if Puncture heavy Weapon is much more effective vs Grineer because Viral is pretty bad vs Armor.

since only one Weapon has been stated as in use by Original Poster, no knowledge if the Weapon has Status worth mentioning.

 

Corrosive is not strong vs Robits. it is neutral.

also another Elemental is significantly superior to Hammershot on your Tonkor recommendation.

Blast is horrible but its procs are amazing and that's why I suggest it when running with Corrosive, and you bring Corrosive for its procs.. It also lets you bring both of the remaining 90% elemental mods.

Viral has a 75% damage boost against Cloned Flesh which makes up all Grineer humanoid units, and has no damage reduction against armor. You take this and Radiation against Grineer because you are not using it for its procs but for its raw damage.

Adding another elemental mod in favor of Hammer Shot will make the Tonkor build cost 7 forma instead of 6.

Edited by Reitrahc
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5 minutes ago, Reitrahc said:

Viral has a 75% damage boost against Cloned Flesh which makes up all Grineer humanoid units, and has no damage reduction against armor. You take this and Radiation against Grineer because you are not using it for its procs but for its raw damage.

completely false. anything that doesn't have a large bonus to Armor has a huge negative to it.

that's why you're using Radiation or Corrosive in the first place - because almost everything else does abysmal Damage through the Armor.

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Just now, taiiat said:

completely false. anything that doesn't have a large bonus to Armor has a huge negative to it.

that's why you're using Radiation or Corrosive in the first place - because almost everything else does abysmal Damage through the Armor.

I'm not suggesting taking Viral on an endless mission when enemies have high scaling armor. I'm suggesting taking it against normal Grineer missions specifically, where you don't have to deal with huge amounts of armor. That's also why I suggest Radiation instead of Corrosive. Radiation/Viral, Corrosive/Blast and Magnetic/Gas are the only possible combinations of having all 4 90% element mods on one weapon, and both Radiation and Viral happen to be strong against the Grineer's strong points. Corrosive and Blast are not particularly strong damage types themselves, but their procs are both really strong which is why you bring them on endless missions. Against standard Grineer units in a non endless mission, you will deal more damage with Radiation/Viral than you will with Radiation/Toxin. Does that clarify all misunderstandings?

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