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My attempt at calculating damage multipliers on the 3 twin dual element combos


Hayabusa97
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Worst title ever

Blast + Corrosive

  • Ferrite Armor: +50%
  • Machinery: +75%
  • Proto Shield: -50%
  • Fossilized: +150%
  • Sinew: -50%

 

Gas + Magnetic

  • Cloned Flesh: -50%
  • Alloy Armor: -50%
  • Flesh: -25%
  • Shield: +75%
  • Proto Shield: +75%
  • Infested: +75%
  • Infested Flesh: +50%

 

Radiation + Viral

  • Cloned Flesh: +75%
  • Alloy Armor: +75%
  • Flesh: +50%
  • Shield: -25%
  • Robotic: +25%
  • Infested: -100%
  • Fossilized: -75%
  • Sinew: +50%

 

Welp, that's my attempt at showing damage multipliers on the 3 valid combos (I tried Magnetic and Blast, but it just gave my very high blast and some electricity)

Corrosive Blast is an infested killer, Magnetic Gas is a Corpus killer, and Viral Radiation is a Grineer killer based off the multipliers.

Edited by Hayabusa97
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You might want to edit that, for example blast + corrosive vs ferrite, your corrosive damage part will receive a +50% buff but your blast one will receive a -25% debuff.

Vs fossilized blast receives a 50% buff and corrosive receives a 75% buff, that's still not 150%.....etc   

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3 hours ago, RealPandemonium said:

This is kind of a trap because it implies that filling up your mod slots with elements is always the way to go, which is seldom the case.  Half-baked advice threads do more harm than good.  

I never really meant it as advice, more something I did for fun (and I only ever used those combinations on melee weapons because I don't have the mods I really want)

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