DeviousDescent Posted July 30, 2016 Share Posted July 30, 2016 After about an hour of attempts I've decided to give up on the Phobos Keplar Rush zone. The time limit seems impossible. I can't seem to get to the end until the last ship is about to leave, and I have all of 5 seconds or so to take it down. Navigating through those tunnels, without getting stuck on some part and having to waste 10-20 seconds to right myself, is a headache. The amount of precision movement needed to go through there seems totally out of hand considering the lack of precise movement allowed by the Archwing in the first place. If you're a new player like myself then so far the game has not given you ample time to figure out how to control it well, then all of a sudden I'm expected to be a master. I wouldn't even care if not for the two nodes gated behind this mission. I like the overall idea behind the mission, but the execution is very inconsiderate to the new players who are really the only ones bothering to play this mission. An extra 30 seconds would still be tricky but I feel like it would actually be possible to take down 1 or even 2 ships. As it stands now... for me at least, it's not worth my effort. Link to comment Share on other sites More sharing options...
AM-Bunny Posted July 30, 2016 Share Posted July 30, 2016 It's a fair criticism. Are you able to hop online now? I'd be happy to help you get through it in the mean time. Link to comment Share on other sites More sharing options...
DeviousDescent Posted July 30, 2016 Author Share Posted July 30, 2016 I'd appreciate that, I'll hop on now. Thanks for the help. Link to comment Share on other sites More sharing options...
Shun Posted July 30, 2016 Share Posted July 30, 2016 (edited) The trick I did to finish it was mostly to use the regular sprint or whatever it is on archwing and only using the afterburners when theres a clear straight path while also looking out for and shooting those mines. Just slap dat hyperion thrusters on your wing and use high fire rate guns. I used fluctus so aiming at those mines were easy. Only got hit by two mines and slammed through walls maybe 2 or 3 times throughout my mission and still got 10 secs to spare. Also AM-"Bunny".... hop online... unintended pun? :D Edited July 30, 2016 by xShun Link to comment Share on other sites More sharing options...
AM-Bunny Posted July 30, 2016 Share Posted July 30, 2016 7 minutes ago, xShun said: Also AM-"Bunny".... hop online... unintended pun? :D Nahhh I don't carrot all about that sort of thing... Link to comment Share on other sites More sharing options...
DeviousDescent Posted July 30, 2016 Author Share Posted July 30, 2016 Thank you for the help AM-Bunny. I'm a bit flabbergasted by how fast you flew through there. Even with all the mines removed by you I still couldn't go that fast.. Link to comment Share on other sites More sharing options...
CloseToFar Posted July 30, 2016 Share Posted July 30, 2016 Does this map stay the same or constantly change? I spend more than half my time just trying to figure out which direction in which to look to see the way to move ahead, and those parts are frequently where the mines aren't (because obviously they want you to fly through those). The waypoint markers are hopeless. Running into everything in the entire place no matter how carefully I fly. Nope. Good thing these aren't mandatory, because I'd quit the game until they weren't or until they figured out this parkour in space thing. Link to comment Share on other sites More sharing options...
UltimateGrr Posted July 31, 2016 Share Posted July 31, 2016 21 hours ago, DeviousDescent said: Thank you for the help AM-Bunny. I'm a bit flabbergasted by how fast you flew through there. Even with all the mines removed by you I still couldn't go that fast.. Itzal is the fastest Archwing. Then again, I took my healer frame to that map, and blew up all 3 transports with 45 seconds to spare. Link to comment Share on other sites More sharing options...
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