Flameslicer Posted August 10, 2016 Share Posted August 10, 2016 When over 100% duration, the health decay per second shows as red. Spoiler When under 100% duration, the decay per second shows as green. Spoiler Link to comment Share on other sites More sharing options...
-Fe-McHamm3rShot Posted August 10, 2016 Share Posted August 10, 2016 Good lookin' out mate- Also read this somewhere else here.. noticed it on my build too; and was left scratching my head. But so far I'm super happy with the changes. (There is much salt in a few other threads) I'm staying out of it ^^ Link to comment Share on other sites More sharing options...
Taegire01 Posted August 11, 2016 Share Posted August 11, 2016 He's completely broken right now. Link to comment Share on other sites More sharing options...
NinjaZeku Posted August 11, 2016 Share Posted August 11, 2016 12 hours ago, Taegire01 said: He's completely broken right now. Nope, the number of Shadows is simply hard-coded to (for performance reasons) be 7 regardless of Power Strength. Link to comment Share on other sites More sharing options...
Taegire01 Posted August 11, 2016 Share Posted August 11, 2016 2 hours ago, NinjaZeku said: Nope, the number of Shadows is simply hard-coded to (for performance reasons) be 7 regardless of Power Strength. Yeah I see that now, I started reading up on the changes, it literally is a straight up nerf just to compensate for the weak hardware on consoles. Especially with the Health Decay. Which was unneeded. Now there is an algorithm which prioritizes my targets instead of me getting to choose which absolute bullS#&$. The toggled desecrate is good, since he is no longer a 3 smasher. But to my knowledge no one was complaining about Nekros' shadows infact were happy on defense and interception mission which drew all the aggro away from teammates... GG DE Link to comment Share on other sites More sharing options...
Taegire01 Posted August 11, 2016 Share Posted August 11, 2016 5 hours ago, DeMonkey said: So instead of pressing 3 a lot to desecrate spam, we now press 4 a lot to ''heal shadows'' spam? I guess that's one way of solving the Nekros desecrate problem. Link to comment Share on other sites More sharing options...
BlackVortex Posted August 11, 2016 Share Posted August 11, 2016 seems it hasn't been fixed yet, ahh well, it's not such a big deal, you don't need a lot of braincells to understand that the color is wrong Link to comment Share on other sites More sharing options...
Madway7 Posted August 11, 2016 Share Posted August 11, 2016 5 hours ago, Taegire01 said: Yeah I see that now, I started reading up on the changes, it literally is a straight up nerf just to compensate for the weak hardware on consoles. Especially with the Health Decay. Which was unneeded. Now there is an algorithm which prioritizes my targets instead of me getting to choose which absolute bullS#&$. The toggled desecrate is good, since he is no longer a 3 smasher. But to my knowledge no one was complaining about Nekros' shadows infact were happy on defense and interception mission which drew all the aggro away from teammates... GG DE It seems better now imo, before I found having to make sure I kill what I want and little to nothing else was a major annoyance, but yeah 7 seems a bit low, but it's probably also to balance the augment change (scales with power strength). I do think the health decay could be lowered, but I do like managing their health over having them all die, be squishy again and have to deal with a long cast animation that's actually tolerable now without Natural Talent. At least for the infested the algorythm seems great, giving 1 - 2 ancient healers and disrupters. I still need to test how good it is for the other factions though. Link to comment Share on other sites More sharing options...
BlackVortex Posted August 12, 2016 Share Posted August 12, 2016 2 hours ago, Madway7 said: It seems better now imo, before I found having to make sure I kill what I want and little to nothing else was a major annoyance, but yeah 7 seems a bit low, but it's probably also to balance the augment change (scales with power strength). I do think the health decay could be lowered, but I do like managing their health over having them all die, be squishy again and have to deal with a long cast animation that's actually tolerable now without Natural Talent. At least for the infested the algorythm seems great, giving 1 - 2 ancient healers and disrupters. I still need to test how good it is for the other factions though. it seems the healers are not really working, if I have a group of 7 healers, they still die because they dont heal each other Link to comment Share on other sites More sharing options...
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