Roikan Posted August 25, 2016 Share Posted August 25, 2016 "Assassination missions are not to be taken lightly. Defeating this target will have a significant impact on enemy forces." That's what the Lotus says at the outset of assassination missions, but she's mistaken. It would add to the immersion to see an ACTUAL impact, and there are many ways it could be introduced. Perhaps killing each boss for the first time could add a small, permanent buff against their faction for the player, and a larger temporary one after each kill. Perhaps the buff could vary based on the boss's lore. I'm sure other threads like this have been created in the past, but I wasn't around. Any thoughts? Link to comment Share on other sites More sharing options...
OnTarasMind Posted August 25, 2016 Share Posted August 25, 2016 Well, they are the only way to obtain certain warframes, so they do hold significance, but probably not in the way you're intending. But either way, I'm not really sure how they could make assassinations be more meaningful without things becoming overly complex. Link to comment Share on other sites More sharing options...
Domesticon Posted August 25, 2016 Share Posted August 25, 2016 A temporary buff isn't a bad idea, actually. Giving an hour or so buff for each boss you kill, would incentivize running boss missions even if you don't need frames or resources. Link to comment Share on other sites More sharing options...
TheVeiledScion Posted August 25, 2016 Share Posted August 25, 2016 Well, I think assassinations should be separated from boss fights (which these are). Link to comment Share on other sites More sharing options...
(PSN)Stealth_Cobra Posted August 25, 2016 Share Posted August 25, 2016 Don't really know what can be done. Bosses have to be repeatable because they are fun experiences and they need to be repeated to gather warframe components, so there will always be the odd feeling of "killing the same guy over and over"... In terms of canon, since many of the bosses are key players in the narrative DE is trying to tell, we're left with a situation where you can assasinate a boss as part of gameplay, yet he's still a main driving force in the narrative. The worse offender is Alad V... Didn't he infect himself and IIRC, in terms of canon, we didn't give him the cure in the Tubemen of Regor event, so by all means , he should be dead, yet comes Second Dreams and other subsequent quests, he's actually alive and not infected with no mentions whatsoever of what occured. Besides, don't we kill him all the time in Jupiter anyway ? With VOR at least there's a somewhat convincing narrative. You kill him once at low level, then he's back as a corrupted energy being in the void... Kinda makes sense and fits with the lore. Vay Hek usually leaves in most missions when defeated, giving him a canon reason not to be wiped out... As for having boss kills matter... I suppose we could get events like the Stalker Shadows , where a boss needs to be beaten by the community then he retreats/someting is accomplished... That would probably be the best of both worlds. Link to comment Share on other sites More sharing options...
WorldCreator123 Posted August 25, 2016 Share Posted August 25, 2016 1 minute ago, (PS4)Stealth_Cobra said: Didn't he infect himself and IIRC, in terms of canon, we didn't give him the cure in the Tubemen of Regor event, so by all means , he should be dead, yet comes Second Dreams and other subsequent quests, he's actually alive and not infected with no mentions whatsoever of what occured On PC we gave him the cure, DE must've went with the PC outcome of the even and just glossed over it on console. Because PC master race jk. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now