ScorchedIce Posted August 26, 2016 Share Posted August 26, 2016 (edited) Title, this one is quite simple really, i've noticed two things since TGS came out, now, the Vectis series kinda jam up when reloading, and Depleted Reload on Vectis Prime doesn't work for the very first shot, and when you join a game the weapon actually has two chambered shots. Repro: Just add Depleted reload and test the reload. It's very clunky and slow, and causes that second round thing with the Prime variant. I forgot i actually made another thread a few days ago, user Jackviator made some interesting findings on the subject. Edited August 26, 2016 by ScorchedIce Link to comment Share on other sites More sharing options...
LABAL Posted August 27, 2016 Share Posted August 27, 2016 I absolutely confirm that. It jams on every reload and it's been like that since the Grove update. Seems to be the same thing with Tigris. The only related change that I could find: Fixed bug where reload time could accumulate from canceling a reload while there was 0 ammo in clip. Link to comment Share on other sites More sharing options...
Jackviator Posted August 27, 2016 Share Posted August 27, 2016 2 hours ago, LABAL said: I absolutely confirm that. It jams on every reload and it's been like that since the Grove update. Seems to be the same thing with Tigris. The only related change that I could find: Fixed bug where reload time could accumulate from canceling a reload while there was 0 ammo in clip. I absolutely think it stemmed from that one, b/c it's only affecting manual reloads when the clip is already empty, aka when you mash the button to reload it before the game auto-reloads for you. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now