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Sense Danger not highlighting enemies behind walls anymore?


Dragazer
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I noticed after TSG update that this mod isn't highlighting enemies behind cover like it used to.  It was really nice before when you had like an x ray vision which really helped if you had punchthrough weapons. ATM it just feels like a nerfed animal instinct mod without the loot radar which makes it feel a little redundant without the x ray vision effect.

I'm not sure if this is a bug or intended, but it would be nice to have it changed back to what it used to be.

Edited by Dragazer
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34 minutes ago, Dragazer said:

I noticed after TSG update that this mod isn't highlighting enemies behind cover like it used to.  It was really nice before when you had like an x ray vision which really helped if you had punchthrough weapons. ATM it just feels like a nerfed animal instinct mod without the loot radar which makes it feel a little redundant without the x ray vision effect.

I'm not sure if this is a bug or intended, but it would be nice to have it changed back to what it used to be.

It has been toned down, because...

1.The color effect is overdid.

2.Confusing alive enemies and corpses.

3.Hard to tell eximus unit.

4.Can not see what type of ancient because of the color.

5.Can not see banshee's sonar (weak spot) at all.

6.Even if I don't equip this mod, my ally's kavat still causes all these problems.

Edited by aerosoul1337
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7 minutes ago, aerosoul1337 said:

It has been toned down, because...

1.The color effect is overdid.

2.Confusing alive enemies and corpses.

3.Hard to tell eximus unit.

4.Can not see what type of ancient because of the color.

5.Can not see banshee's sonar (weak spot) at all.

6.Even if I don't equip this mod, my ally's kavat still causes all these problems.

It doesn't have to be exactly like it was before, but it would be nice to at least get an outline of the enemy behind walls. 

Because atm the mod feels a little redundant for what it does.

Edited by Dragazer
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