(PSN)Xx-Ribbium-xX Posted September 5, 2016 Share Posted September 5, 2016 I'm so sick of dying to this absolute petty excuse of a bow. It's hitboxes. Are broken and its accuracy is insane but the mod just makes it op so please remove it from pvp. Link to comment Share on other sites More sharing options...
Phasedragon Posted September 5, 2016 Share Posted September 5, 2016 (edited) Without it, it does less damage than a regular paris. If the mod was removed, the daykus base damage would have to go up to compensate. Then we would just have people shotgunning it lIke they did when it was first introduced, which is even worse. It doesn't even one-shot most frames anymore, I believe only low mediums and squishies. Honestly, daikyu is pretty sub-par. Always amazes me how people can still pull it off and get people to rage this hard about it. Edited September 5, 2016 by Phasedragon Link to comment Share on other sites More sharing options...
Bizzaro21 Posted September 5, 2016 Share Posted September 5, 2016 its not the mod that needs nerfing, it`s the god damn sh*t job they did at hitboxes that needs a revision, i can shoot a frost clean and miss, and i can kill a limbo/mirage while aiming at a wall behind them Link to comment Share on other sites More sharing options...
KirukaChan Posted September 5, 2016 Share Posted September 5, 2016 21 minutes ago, Bizzaro21 said: its not the mod that needs nerfing, it`s the god damn sh*t job they did at hitboxes that needs a revision, i can shoot a frost clean and miss, and i can kill a limbo/mirage while aiming at a wall behind them It seems weird that hitboxes are that bad. You sure it's not a lag issue? Link to comment Share on other sites More sharing options...
Bizzaro21 Posted September 5, 2016 Share Posted September 5, 2016 2 minutes ago, KirukaChan said: It seems weird that hitboxes are that bad. You sure it's not a lag issue? 1v1, we`re on same network, i am host and he has 30 ms Link to comment Share on other sites More sharing options...
KirukaChan Posted September 5, 2016 Share Posted September 5, 2016 22 minutes ago, Bizzaro21 said: 1v1, we`re on same network, i am host and he has 30 ms Fair enough. That might even warrant its own thread in the Bug Reports. Link to comment Share on other sites More sharing options...
Bizzaro21 Posted September 5, 2016 Share Posted September 5, 2016 1 minute ago, KirukaChan said: Fair enough. That might even warrant its own thread in the Bug Reports. already made and seen some of them, seems the dev team isn`t going to give every frame its own hitbox for some whatever reason Link to comment Share on other sites More sharing options...
Pythadragon Posted September 5, 2016 Share Posted September 5, 2016 (edited) 35 minutes ago, Bizzaro21 said: its not the mod that needs nerfing, it`s the god damn sh*t job they did at hitboxes that needs a revision, i can shoot a frost clean and miss, and i can kill a limbo/mirage while aiming at a wall behind them By-frame hitboxes are fine. All frames have nearly if not actually identical hitboxes. So the outer edges of the large frames don't count, but the hitbox extends slightly from the small frames. Therefore frame size is not a balancing point. This is standard in many games. Edited September 5, 2016 by Pythadragon Link to comment Share on other sites More sharing options...
Bizzaro21 Posted September 5, 2016 Share Posted September 5, 2016 1 hour ago, Pythadragon said: By-frame hitboxes are fine. All frames have nearly if not actually identical hitboxes. So the outer edges of the large frames don't count, but the hitbox extends slightly from the small frames. Therefore frame size is not a balancing point. This is standard in many games. yes, the difference isnt great, but as i always go for head/chest shots as a habit, it gets really annoying, that is the main point i find an issue about non-hitscan weapons, as both the bolt and the target have inaccurate boxes, afaik at least Link to comment Share on other sites More sharing options...
Pythadragon Posted September 5, 2016 Share Posted September 5, 2016 (edited) 2 minutes ago, Bizzaro21 said: yes, the difference isnt great, but as i always go for head/chest shots as a habit, it gets really annoying, that is the main point i find an issue about non-hitscan weapons, as both the bolt and the target have inaccurate boxes, afaik at least What I think is going on with projectiles is that their position cannot be trusted on your screen if fired by another player. Game doesn't update fast enough (latency) for their position to be trusted from your end or it tries to compensate by predicting where they are on your side.. Similar issues with melee. I can observe the game registering a hit on my screen (collision FX on frame) but no damage taken, probably because that was not the real position of the melee on strike / no hit registered on the opponent's side of things. Edited September 5, 2016 by Pythadragon Link to comment Share on other sites More sharing options...
Bizzaro21 Posted September 5, 2016 Share Posted September 5, 2016 7 minutes ago, Pythadragon said: What I think is going on with projectiles is that their position cannot be trusted on your screen if fired by another player. Game doesn't update fast enough (latency) for their position to be trusted from your end or it tries to compensate by predicting where they are on your side.. Similar issues with melee. I can observe the game registering a hit on my screen (collision FX on frame) but no damage taken, probably because that was not the real position of the melee on strike / no hit registered on the opponent's side of things. yes, that can explain it, but for the projectile thing i had it happen when I was using daikyu, so i stay at point that its all hitboxes, i learnt to never judge anything until i try it since latency is something I have in literally every single match (as i have a bad conn. which also contributes to latency) Link to comment Share on other sites More sharing options...
rockscl Posted September 6, 2016 Share Posted September 6, 2016 i dont know if by bug hitboxes and daikyu you mean it doesnt hit or that it hits when it should not, i dont think i have seen any bug, arrows just have a wider effective area and the parallax aiming system which will indeed make you hit when you are aiming behind the player if used properly Link to comment Share on other sites More sharing options...
Nighttide77 Posted September 6, 2016 Share Posted September 6, 2016 lol I don't think the original post was very thought out. Link to comment Share on other sites More sharing options...
bernad2218 Posted September 6, 2016 Share Posted September 6, 2016 "im so sick of dying" yep, we can stop there Link to comment Share on other sites More sharing options...
(PSN)Xx-Ribbium-xX Posted September 7, 2016 Author Share Posted September 7, 2016 On 5 September 2016 at 9:53 PM, Phasedragon said: Without it, it does less damage than a regular paris. If the mod was removed, the daykus base damage would have to go up to compensate. Then we would just have people shotgunning it lIke they did when it was first introduced, which is even worse. It doesn't even one-shot most frames anymore, I believe only low mediums and squishies. Honestly, daikyu is pretty sub-par. Always amazes me how people can still pull it off and get people to rage this hard about it. Good. The bow is nothing but a cancerous meta in pvp now and it honestly needs to stop Link to comment Share on other sites More sharing options...
bernad2218 Posted September 7, 2016 Share Posted September 7, 2016 4 hours ago, (PS4)Xx-Ribbium-xX said: Good. The bow is nothing but a cancerous meta in pvp now and it honestly needs to stop you don't get what phase said do you Link to comment Share on other sites More sharing options...
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