silvershadow0099 Posted September 13, 2016 Share Posted September 13, 2016 I modded the weapon for crit and crit damage. A level 50 heavy gunner will take normal damage is 100-200. when i red crit the number is always low , say around 4 or 5. any explanation ? Link to comment Share on other sites More sharing options...
0 Revenant102 Posted September 13, 2016 Share Posted September 13, 2016 My first guess would be to check and make sure you don't have a dragon key equipped unintentionally. Link to comment Share on other sites More sharing options...
0 Madway7 Posted September 13, 2016 Share Posted September 13, 2016 (edited) What element you have it modded for? There are 2 types of armor, ferrite and alloy, 1 is more vulnerable to radiation damage while the other corrosive damage. Oh wait, the redcrit... I'm not sure about that... can you say what mission it is? If it's a fissure for example there might have been a healer around. Edited September 13, 2016 by Madway7 Link to comment Share on other sites More sharing options...
0 -BM-Mitz Posted September 13, 2016 Share Posted September 13, 2016 My guess is maybe you forgot something on your build. Can you share what you have on? Link to comment Share on other sites More sharing options...
0 silvershadow0099 Posted September 13, 2016 Author Share Posted September 13, 2016 10 minutes ago, Revenant102 said: My first guess would be to check and make sure you don't have a dragon key equipped unintentionally. No dragon key.... Link to comment Share on other sites More sharing options...
0 Serinexxa Posted September 13, 2016 Share Posted September 13, 2016 (edited) I know for one thing crit based weapons suffer from armor greatly in higher levels but that doesn't make sense of why it would be... less when it crits? That part is where I'm lost. Edited September 13, 2016 by Serinexxa Link to comment Share on other sites More sharing options...
0 Revenant102 Posted September 13, 2016 Share Posted September 13, 2016 11 minutes ago, silvershadow0099 said: No dragon key.... Hmm, then if you could show us the build and what mission you were on we might be able to solve this one. Link to comment Share on other sites More sharing options...
0 silvershadow0099 Posted September 13, 2016 Author Share Posted September 13, 2016 Mods are : P pistol gambit /target cracker hornet strike , hydraulic cross hairs , creeping bulls eye , lethal torrent , bore. tried on arid heavy gunner lvl 50 red crit was 102 normal was 200 Link to comment Share on other sites More sharing options...
0 silvershadow0099 Posted September 13, 2016 Author Share Posted September 13, 2016 any suggestions ... Link to comment Share on other sites More sharing options...
0 Heckzu Posted September 13, 2016 Share Posted September 13, 2016 Sounds like the normal crit hit the enemy's head for the 4x damage multiplier whereas the red crit hit the torso or limbs, which is 2x the damage of a regular crit. That would explain why there's a difference of factor 2. Link to comment Share on other sites More sharing options...
0 (PSN)joshw1400 Posted September 13, 2016 Share Posted September 13, 2016 u want elements Link to comment Share on other sites More sharing options...
0 (PSN)lhbuch Posted September 13, 2016 Share Posted September 13, 2016 A headshot is doing 4% of the normal shot? It doesnt make any sense at all. Nothing seems to explain that if you are using the same builds/frames.] Take a vauban to symul and lock the enemy with bastille. Start hitting the enemies head slowly and see the numbers. Do you still have the same results? As for your build, I would reccomend the following: - Hornet Strike, Lethal Torrent, Barrel Diffusion - P Target Tracker / P Pistol Gambit - Element 1 / Element 2 - Qol: Pistol Mutation ( This thing is the king of ammo eaters) Link to comment Share on other sites More sharing options...
Question
silvershadow0099
I modded the weapon for crit and crit damage.
A level 50 heavy gunner will take normal damage is 100-200.
when i red crit the number is always low , say around 4 or 5.
any explanation ?
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