DrBorris Posted September 15, 2016 Share Posted September 15, 2016 (edited) It is easy to get caught up in the massive rework stuff sometimes, but there are a lot of frames that could use just a few little tweaks here and there to make them just a wee bit more useful/fun. Grand reworks are great sometimes, but those only happen once in a blue moon. So here are a bunch of little (hopefully) noncontroversial things that could be changed. In general I don’t intend them to be a major buff, these are supposed to be just little things that make it more fun to play a given Warframe (a few in there would have some more major effects though). Ash Smoke Screen: Allow to be cast without stopping movement (like how Radial Blind works) and if you want to be real edgy, mid-air casting would be great. Banshee Sonic Boom: One handed cast. It would also be really cool if it destroyed projectiles (For dem Bombard Rockets). Silence: Recastable. Chroma Spectral Scream: At least give it 100% status chance, but having it be tap to cycle elements would be awesome too. Ember Fire Blast: Range affect the ring-o-fire and have it damage (or CC if augment equipped) in the entire area instead of just on the ring. Equinox Abilities don’t toggle off when changing form and (if applicable) retain stored damage. Rage: Damage boost stackable up to 4x Hydroid Cast other abilities when inside his puddle. Inaros Devour: Damage scale with melee mods (so it is of some use in high level). Ivara Noise Arrow: If enemies are alerted then enemies they are subject to the blind animation (10 meter range). This is basically like what silence does, enemies are not blinded just momentarily stunned. Loki Decoy: Give it the same mechanic Snow Globe and Iron Skin use. Radial Disarm: Castable in the air, maybe small rework of step-step-twirl animation (also would help with weird clipping). Mag Pull: If cast within magnetize, all enemies are pulled into the Magnetize bubble. Mesa Shooting Gallery: Recastable Shatter Shield: Recastable Nekros Soul Punch: Rather than having it ragdoll an enemy that may ragdoll enemies behind, have it knock down enemies for X meters behind the selected enemy (consistency). Nezha Blazing Chakram: Scale off melee mods. Nova Null Star: Either give it a 100% Impact proc, 100% Radiation proc, or if you are feeling creative have it “Molecularly Prime”. Worm Hole: Change the hit-box (and fx) to a sphere, allow it to teleport 10 enemies separately from the 4 allies (to make it a useful ability for diverting enemies and less clunky with the hit-box). Oberon Renewal: No longer disables after full heal and loses the duration. Saryn Molt: Give it Snow Globe/Iron Skin mechanics (absorb damage for 3 seconds). Can still be instantly destroyed by recasting/Miasma. Miasma: Deals one corrosive proc per spore popped. Pops one spore per tick. Titania When Spellbind is cast on Lantern the Lantern gains a 5 meter tether. Dual Pixia and Dewata have push Lanterns around effectively. Trinity Well of Life: Turn it into an Ancient Healer aura (reduce DR to 50%). That’s about all I can come up with right now, it would be pretty cool if this could be a “living document” of sorts. I’ll add whatever simple/relatively uncontroversial stuff you all have ideas for. Changelog Spoiler Added Radial Disarm castable in air. Edited September 15, 2016 by DrBorris Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted September 15, 2016 Share Posted September 15, 2016 allow loki to use radial disarm in mid-air been asking for this ever since nova was introduced and how she can use m-prime in mid-air and excal could then and still now use rad-jav in mid-air Link to comment Share on other sites More sharing options...
Ivara Posted September 15, 2016 Share Posted September 15, 2016 I'd prefer the noise arrow, if enemies are alerted, to end up focusing on other people/where i shoot :3 Link to comment Share on other sites More sharing options...
DrBorris Posted September 15, 2016 Author Share Posted September 15, 2016 15 hours ago, CY13ERPUNK said: allow loki to use radial disarm in mid-air been asking for this ever since nova was introduced and how she can use m-prime in mid-air and excal could then and still now use rad-jav in mid-air I concur with your sentiments good sir... adding to OP. Link to comment Share on other sites More sharing options...
(PSN)Deception_Pharo Posted September 15, 2016 Share Posted September 15, 2016 19 hours ago, DrBorris said: Devour: Damage scale with melee mods (so it is of some use in high level Devour isn't a 4th ability and it's not a exalted weapon. But his sandstorm ability does have a augment which adds elements from your mods. Link to comment Share on other sites More sharing options...
DrBorris Posted September 15, 2016 Author Share Posted September 15, 2016 Just now, (PS4)Deception_Pharo said: Devour isn't a 4th ability and it's not a exalted weapon. But his sandstorm ability does have a augment which adds elements from your mods. And? So just because it is not an ultimate it should be useless in even the mid-high star chart missions? I guess it is invulnerability when using, but Inaros is tanky enough without that. Similar with Nesha's Blazing Chakram. It is basically a giant Glaive... that deals considerably less damage than an actual Glaive but costs you energy. Also, Wukong's Iron Jab and Atlas's Landslide scale with melee mods. Link to comment Share on other sites More sharing options...
(PSN)Deception_Pharo Posted September 15, 2016 Share Posted September 15, 2016 (edited) 4 minutes ago, DrBorris said: And? So just because it is not an ultimate it should be useless in even the mid-high star chart missions? I guess it is invulnerability when using, but Inaros is tanky enough without that. Similar with Nesha's Blazing Chakram. It is basically a giant Glaive... that deals considerably less damage than an actual Glaive but costs you energy. Also, Wukong's Iron Jab and Atlas's Landslide scale with melee mods. My opinion matters. Also it's a 2nd ability and not 1st ability. Also iron jab and landslide are 1st ability. Edited September 15, 2016 by (PS4)Deception_Pharo Link to comment Share on other sites More sharing options...
(PSN)daKillestShroomz Posted September 19, 2016 Share Posted September 19, 2016 I would like nezha's chakram to scale with damage mods from your frame at least. I really, really like anything thrown weapons but they are all pretty weak compared to other things, and like you said it costs energy to throw. Link to comment Share on other sites More sharing options...
Sikelh Posted September 19, 2016 Share Posted September 19, 2016 (edited) Actually devour serves it's purpose at all levels. It's a way inaros can heal himself or others in a pinch but more importantly it's a very long lived, cheap cost, single target cc that works great on certain annoying enemies like bursas at a pretty good range. Inaros doesn't really use his abilities to do damage but to keep himself and his friends alive and as they are they all do a rather good job of that. Like limbo his real damage output comes out of his weapons sometimes aided by an ability(blind finishers in inaros's case) in some way. And the invulnerability can help him draw heavier fire than normal in some spots (masses of sapping ospreys around a bursa) while the team clears some of that out. Edited September 19, 2016 by Sikelh Link to comment Share on other sites More sharing options...
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