kyori Posted October 8, 2016 Share Posted October 8, 2016 Not sure if this was mentioned before... I just started playing Sand of Inaros... I got the vessel... equip it in my gear... and totally lost of what to do next. There is a glyph of a grineer on the vessel but I can't make out which type of goon it is. (so the game expect us to bring the vessel to every grineer node to see if it has any reaction ya?) So wiki I go to find the answer. I love this game but... I need to rely on wiki too much, which is very bad for how a game leads its players around. Link to comment Share on other sites More sharing options...
DiabolusUrsus Posted October 8, 2016 Share Posted October 8, 2016 (edited) The game definitely needs more less wiki-dependence... but I personally didn't have any issues with recognizing the relevant enemies. Is the Seeker really that difficult to recognize? I feel like the Corpus one would have been more... ambiguous. Edited October 8, 2016 by DiabolusUrsus derp Link to comment Share on other sites More sharing options...
Varacal Posted October 8, 2016 Share Posted October 8, 2016 i dunno, for me, i like that i have to do research, that way it would feel as though the game is holding my hand while im playing Link to comment Share on other sites More sharing options...
LightningsVengance Posted October 8, 2016 Share Posted October 8, 2016 The wiki is a valuable resource though, you might as well get use to it as it will save you at least once it it hasn't already. Link to comment Share on other sites More sharing options...
DiabolusUrsus Posted October 8, 2016 Share Posted October 8, 2016 3 minutes ago, Varacal said: i dunno, for me, i like that i have to do research, that way it would feel as though the game is holding my hand while im playing This strikes me as backwards thinking. "I like that I need to use a guide! It makes the game more hardcore!" Ideally the mechanics and what is actually happening should be self-explanatory. Link to comment Share on other sites More sharing options...
Mantis-RE Posted October 8, 2016 Share Posted October 8, 2016 i think it makes it more challenging and increase the explore aspect but true few stuff needs explaining. there should be a choice for tips/hints and that u can turn it on and off cause each player has a preference. Link to comment Share on other sites More sharing options...
kyori Posted October 8, 2016 Author Share Posted October 8, 2016 Yes... even the tutorial levels didn't 'tutor' much other than showing what are in the Orbiter. IIRC, it didn't even teach you how to use the mod system. Link to comment Share on other sites More sharing options...
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