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Proposition: Syndicate Missions


Avinoxx
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I feel as Medallions are prolonging the Syndicate Missions than it should. The player is provided with 9 missions in total, 3 for each Syndicate. The only missions I tend to focus on first are those who don't contain any Medallions. Then, I'm left with the missions that do possess them, in which I run them solo to ensure I get them all not have to rush due to party evacuation. I understand there are Warframes and weapons that make hunting for Medallions more convenient, but not everyone has immediate access to these options.

Lets talk about operatives. Operatives are pretty useless considering they don't impact the mission in any way other than "support". Lets focus on completing the mission to receive Syndicate Points and extracting the operatives to receive a bonus per operative. With this new implementation, this means that the operatives can no longer be revived. Since Syndicates Missions are accomplished faster, you're going to have to compensate for the fact that you'll be earning the offerings quicker. For example, each operative can award, say 2000 Syndicate points, which allows you acquire at least a mod per day and a weapon in 4 days (not counting the daily pool).

This option is perfect for new players and those with little spare time. You can burn through your dailies more efficiently and experience more content throughout your day. This is the only approach I can find that can be easily applicable aside from giving Medallions a unique icon (mini-map) and/or sound.

Edited by Avinoxx
Added bold to "For example"
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1 hour ago, GinKenshin said:

that'll just be a more annoying-double rescue mission. I know don't have to escort them, but still...with stealth missions like rescue and spy, this'll get annoying >.>  

Not really, the operatives have commands. The only time you would have to stealth would be when you're near the objective, in which you tell the operative to follow/stay. You can clear an area and avoid/hack alarms. The alarm is the only thing that triggers constant spawns. As long as it's not set, you shouldn't have to worry about your operatives being alone while you complete the objective. Heck, you can leave them at the very beginning, do the objective, and go back for them to extract them. That's the best part about this, there's multiple ways to approach the situation.

There will always be a preferable mission for any given task. That's why interception for Syndicates is awesome right now because you can end up with 6 medallions on a small map. The method I provided is good for the majority of the missions, not just one or two.

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