kyori Posted October 14, 2016 Share Posted October 14, 2016 Hi there, I am wondering will the innate effect of the syndicates' weapons' effect stopped working if the rep of them has gone to minus status? Link to comment Share on other sites More sharing options...
0 Tsoe Posted October 14, 2016 Share Posted October 14, 2016 (edited) no its not related You can even own a weapon by trading without having point in the related syndicate Edited October 14, 2016 by Tsoe Link to comment Share on other sites More sharing options...
0 kasalaba Posted October 14, 2016 Share Posted October 14, 2016 I believe there is no connection between the weapons and the syndicate status. I have the new sancti magistar and it works fine while the syndicate hates me to the max. And thats why they are tradable. Link to comment Share on other sites More sharing options...
0 Stonehenge Posted October 14, 2016 Share Posted October 14, 2016 10 minutes ago, kasalaba said: I believe there is no connection between the weapons and the syndicate status. I have the new sancti magistar and it works fine while the syndicate hates me to the max. And thats why they are tradable. Exactly the same for me. Absolutely no worries for that. I even killed a Sancti Platoon with their own Magistar and Tigris, quit fun. Link to comment Share on other sites More sharing options...
0 (PSN)Phoenix32778 Posted October 14, 2016 Share Posted October 14, 2016 Just a question - someone had said that the melee weapons dont do the proc -burst AOE so What do they do? OR was the person just running his mouth to get people on console to feel like its all been a waste of time waiting for these? Link to comment Share on other sites More sharing options...
0 -CCC-Secret Posted October 14, 2016 Share Posted October 14, 2016 (edited) 11 minutes ago, (PS4)Phoenix32778 said: Just a question - someone had said that the melee weapons dont do the proc -burst AOE so What do they do? OR was the person just running his mouth to get people on console to feel like its all been a waste of time waiting for these? Quote ARBITERS OF HEXIS Telos Boltace - Push the limits of Tenno lethality with violent spinning attacks that damage all enemies in range. Increased mobility when equipped in melee mode. (Weapon Bonus by TunaMayo) CEPHALON SUDA Synoid Heliocor - This intelligent hammer takes an enemy killed by a channeled attack and recomposes them as an ally if their Codex entry is complete. Any fatal strike with this weapon also performs a codex scan. (Weapon Bonus by Design Council collaboration) NEW LOKA Sancti Magistar - Each charged attack turns the enemy’s pain into a healing pulse that washes over allies. Also, creates resistance to status effects when held. (Weapon Bonus by (PS4)Sreza and Design Council collaboration) PERRIN SEQUENCE Secura Lecta - Whip the enemy out of their ill-gotten gains; double credit drops on kills. (Weapon Bonus by Oranji) RED VEIL Rakta Dark Dagger - Infiltrate undetected; reduced visibility when held. Then strike with confidence; hits to irradiated targets restores shields and creates overshields. (Weapon Bonus by Design Council collaboration) STEEL MERIDIAN Vaykor Sydon - Justice blinds. Each blocked hit charges a Radial Blind, when fully charged drop block to unleash it. (Weapon Bonus by Tourach and taiiat) They don't do Syndicate bursts, they have special passives, listed above. Edited October 14, 2016 by secret9005 Link to comment Share on other sites More sharing options...
0 kyori Posted October 14, 2016 Author Share Posted October 14, 2016 Thanks for the replies. Yes true, how can I forget that they are trade-able hence no worries about the syndicate AOE. lol Link to comment Share on other sites More sharing options...
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kyori
Hi there, I am wondering will the innate effect of the syndicates' weapons' effect stopped working if the rep of them has gone to minus status?
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