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Riven mods stacking with their corresponding base mods?


Ext3h
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As many of you might have already noticed, your Riven Mods share pictures and the corresponding boosted stats with common or uncommon base mods.

With Legendary Mods, we had so far always the rule that an upgraded mod can't be installed at the same time as the basic mod. So why isn't this true for the Riven mods?

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8 minutes ago, Ext3h said:

As many of you might have already noticed, your Riven Mods share pictures and the corresponding boosted stats with common or uncommon base mods.

With Legendary Mods, we had so far always the rule that an upgraded mod can't be installed at the same time as the basic mod. So why isn't this true for the Riven mods?

Because it's not a legendary mod, and only one can be installed per weapon. It can either be a replacement for those types of mods should you choose, or be another buff on top of those mods.

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Riven mods are generated randomly, and there's close to infinite possibilities for potential outcomes. It would be pretty impossible to have unique art for each one.

Therefore, they sought a compromise. It doesn't reflect it being the same mod or anything - it's more like having Stormbringer and High Voltage on the same weapon.

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2 hours ago, AM-Bunny said:

It would be pretty impossible to have unique art for each one.

I have no idea how coding works. But shouldn't each Mods, Serration for example, be categorized as RA1. When a Riven mod generated by RNG, contains +x% damage + other/etc. This Riven mod will have category of RA1, and other relevant category.

Excel example, Serration = Column B (1 or 0), no other mod equipped can occupy Column B.

I see this in C++, If this can be used to category or sub-category, why can't add in an exclusion clauses?

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