fatpig84 Posted November 15, 2016 Share Posted November 15, 2016 (edited) Just a few pointers. I will try keep the wall of text to a minimum so DE can actually see stuff. 1) Show how many times a Riven mod has being re-rolled. This is crucial for trading as there are already people who are selling Riven mods that have being overly re-rolled. So the buyer doesn't get cheated out. 2) Some reqs are a lot more challenging than others. Needs some tweaking. Glide shooting 5 headshots is a lot harder than finding some caches without dying for example. 3) Sentinel weapons should not appear in Riven mods. No period.4) Re-rolling Needs 2 form. 1st one is complete re-roll, which is what we have now. Basically the mod is so terribad that nothing is gonna save it, so you re-roll the whole thing.Cost should be capped after 5 re-rolls. 2nd one is the ability to choose re-roll a specific stat. For example if the mod has all the perfect stats you need except 1, you can choose to re-roll the crappy stat. But perfection comes at a price, you cannot trade or sell this mod and it cost 50% more Kuvar as compared to a full re-roll. Cost cap still applies. Edited November 15, 2016 by fatpig84 Link to comment Share on other sites More sharing options...
AdunSaveMe Posted November 15, 2016 Share Posted November 15, 2016 (edited) I'll add some more ideas: -Make them dissolve into kuva, 600-800 at least for unveiled ones, 300-400 for veiled. -Kuva cost for rerolling should not increase for each roll. -Make sentinel rivens a completely separate category from rifle rivens. -Give them guarantees for certain stats. So, you won't get +zoom on a tonkor or a deth rifle, you won't get travel speed on a glaxion, etc. -Come up with some better challenges. Take ideas from the community. The no traps/no abilities/no damage/hobbled simaris one is awful, especially since it gives you exactly the same chances at exactly the same thing as someone who needs ten kills in one wallrun or latch. Diablo 3's stat rerolling system is pretty decent. If we're going to go down this path, no point leaving out the things that make it work. Edited November 15, 2016 by AdunSaveMe Link to comment Share on other sites More sharing options...
fatpig84 Posted November 15, 2016 Author Share Posted November 15, 2016 1 minute ago, AdunSaveMe said: I'll add some more ideas: -Make them dissolve into kuva, 600-800 at least for unveiled ones, 300-400 for veiled. -Kuva cost for rerolling should not increase for each roll. -Make sentinel rivens a completely separate category from rifle rivens. -Give them guarantees for certain stats. So, you won't get +zoom on a tonkor or a deth rifle, you won't get travel speed on a glaxion, etc. -Come up with some better challenges. Take ideas from the community. The no traps/no abilities/no damage/hobbled simaris one is awful, especially since it gives you exactly the same chances at exactly the same thing as someone who needs ten kills in one wallrun or latch. Guaranteed stats is fine and there is a big enough pool that there will still be rng anyway. Link to comment Share on other sites More sharing options...
Xekrin Posted November 15, 2016 Share Posted November 15, 2016 1 hour ago, fatpig84 said: I will try keep the wall of text to a minimum so DE can actually see stuff. Try posting all that on the thread intended for it. Most of your points have already been addressed. Link to comment Share on other sites More sharing options...
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