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Change how the riven mods work to this instead of RNG?


Scherhardt
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I'm going to write this idea by step so it can be easier to understand. Here goes.

- We get a blank "??? Riven Mod" from sortie. ??? = Weapon Typ(Rifle, Shotgun etcc.)

- We equip blank Riven Mod to weapon of choice. It binds it to the weapon for good. You cannot remove it but you can move it.

    -Blank Riven Mods have 0 capacity cost until given stats later on.

    -Under actions button in the mod screen. We get a new option "Riven Fusion".

    -Riven Fusion option allows us to give the preferred stats to the blank riven mod.

         -When you open Riven Fusion screen, you are presented with 3 empty slots by which where you will put your normal mods in. Minimum of 2 mods.

              -You cannot use rank 0 mods. Must be maxed. Fusion requires Kuva as payment. Mods are consumed in the process.

              -Primed mods cannot be used in Riven Fusion.

              -Empty slots are divided by Primary, Secondary and Tertiary.

                  -If mod is placed in Primary, mod stat gets 20% reduction.

                  -If mod is placed in Secondary, mod stat gets 40% reduction.

                  -If mod is placed in Tetriary, mod gets 60% reduction.

              -After fusion e.g. Serration(165%) + Point Strike(150%) + Vital sense(120%).

                  -Will have 130% DMG + 90% CritC + 50% Crit DMG.

              -Dual Stat Riven Mods Have 18 Drain maxed while Tri Stat Riven Mods consume 24.

              -Newly fused riven mod starts at rank 0. Consumes just as much endo when fusing as Primed mods.

              -Has a maxed rank of 10.

    -Unveiling no longer required but IMO blank riven mods should be rarer.

That's all. What do you guys think? How would you change it?

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Being able to choose the stats, as well as not having any negative effects, would just further increase the problem of these Riven mods being an absolute power creep, and it's almost never going to be equipped onto anything besides the tonkor / simulor / etc. meta weapons.

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