Despair-ZG Posted November 19, 2016 Share Posted November 19, 2016 At the Spy missions with relics there is a high chance that fissure enemies spawn in the Data room and immediately alert and start the count down. Is there a chance to fix this annoying trouble? Link to comment Share on other sites More sharing options...
-AoN-CanoLathra- Posted November 19, 2016 Share Posted November 19, 2016 Yes: Don't run spy fissures. That's really the only way that always works. I've heard of timing it and waiting for a fissure to spawn just before you hack the door to get in (so that the tile isn't loaded yet), but it isn't 100% effective. Link to comment Share on other sites More sharing options...
heleman86 Posted December 5, 2016 Share Posted December 5, 2016 D/E really have to look in to this, or even better just put the old system back. why fix stuff that is not broken and then end up braking it but changing it.... also there not only spawning in side the data room but also in the walls.... GG mission failed relic wasted. this used to be my favo f2p game and i spend 1200 hours on it and then this relic system comes ind and pretty much takes all the fun out of it. Link to comment Share on other sites More sharing options...
Callback Posted December 5, 2016 Share Posted December 5, 2016 (edited) 4 hours ago, heleman86 said: D/E really have to look in to this, or even better just put the old system back. why fix stuff that is not broken and then end up braking it but changing it.... also there not only spawning in side the data room but also in the walls.... GG mission failed relic wasted. this used to be my favo f2p game and i spend 1200 hours on it and then this relic system comes ind and pretty much takes all the fun out of it. The relic is never wasted. Also you only need 1 out of 3 to clear a fissure mission. 2/3 if you want a new relic to replace it. I never have an issue with spy fissures. Worst case they DO spawn and trip alarms. So what? The countdown is so long you can rush any vault and still get it. Often if I get corruption early and it's warframe corruption, I'll turn on boosted WoF and leave it on, meaning any Grineer vaults with drones will instantly alert. Still plenty of time to smash and grab. Which vaults are you having trouble speedrunning even if it were to instantly start the timer? (which it doesn't, even an immediate fissure doesn't trip alarms for a few seconds) Edited December 5, 2016 by Callback Link to comment Share on other sites More sharing options...
heleman86 Posted December 6, 2016 Share Posted December 6, 2016 On 05/12/2016 at 4:31 PM, Callback said: The relic is never wasted. Also you only need 1 out of 3 to clear a fissure mission. 2/3 if you want a new relic to replace it. I never have an issue with spy fissures. Worst case they DO spawn and trip alarms. So what? The countdown is so long you can rush any vault and still get it. Often if I get corruption early and it's warframe corruption, I'll turn on boosted WoF and leave it on, meaning any Grineer vaults with drones will instantly alert. Still plenty of time to smash and grab. Which vaults are you having trouble speedrunning even if it were to instantly start the timer? (which it doesn't, even an immediate fissure doesn't trip alarms for a few seconds) that just a lame excuse for mechanics that are not working as intended, and this what on grineer missions. but still spy missions are great lvl lvl low lvl weapons and frame in because you can sneak through them... and it still does not explain why they spawned in side a wall Link to comment Share on other sites More sharing options...
VoidWraith Posted December 6, 2016 Share Posted December 6, 2016 8 minutes ago, heleman86 said: that just a lame excuse for mechanics that are not working as intended, and this what on grineer missions. but still spy missions are great lvl lvl low lvl weapons and frame in because you can sneak through them... and it still does not explain why they spawned in side a wall Really promotes AoE weapons or Warframe abilities, doesn't it? Link to comment Share on other sites More sharing options...
Callback Posted December 7, 2016 Share Posted December 7, 2016 (edited) 3 hours ago, heleman86 said: that just a lame excuse for mechanics that are not working as intended, and this what on grineer missions. but still spy missions are great lvl lvl low lvl weapons and frame in because you can sneak through them... and it still does not explain why they spawned in side a wall It's spy not exterminate. Ignore them. Unless you tripped all 3 alarms somehow? Edited December 7, 2016 by Callback Link to comment Share on other sites More sharing options...
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