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Multi-polarising mod slots


redsphere
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Simple. Allow the player to polarize their weapon/warframe mod slots with more than one polarity.

You use one forma to add one polarity to the mod slot, than another forma to add a different one to the same slot. Two types of mods now have their cost cut in half in this mod slot.

This will allow players to update their builds without any form of penalty. Reformating an existing polarity on a weapon or frame seems like a waste.

Builds on warframes and weapons are getting more and more complicated. Especially now with riven mods. And with a constant addition of mods to players mod collection.

It would be a player friendly solution that will encourage pouring resources into your favorite frame/weapon since there is no penalty for making a hasty or a wrong decision.

Everybody wins.

 

 

 

 

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19 minutes ago, redsphere said:

You use one forma to add one polarity to the mod slot, than another forma to add a different one to the same slot. Two types of mods now have their cost cut in half in this mod slot.

This destroys the purpose of polarity... Might as well tell DE to remove all polarity... Jack of all trades, master of none, but with this it's jack of all trades master of all. Just bad.

19 minutes ago, redsphere said:

This will allow players to update their builds without any form of penalty. Reformating an existing polarity on a weapon or frame seems like a waste.

It's called diversity build for a reason.

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5 minutes ago, low1991 said:

This destroys the purpose of polarity... Might as well tell DE to remove all polarity... Jack of all trades, master of none, but with this it's jack of all trades master of all. Just bad.

It's called diversity build for a reason.

Formas are an expensive resource. So the polarity you gain comes at a cost. If more mods are added to the game - which is going to happen - and their polarity wont fit, you will ask players to "fix their previous mistakes" and re-forma their entire build? What did they do wrong? Didn't figure out the future updates? Current one polarity on a slot system actually punishes the player for the effort of polarizing their gear in the first place. Not immediately but inevitably. That's  completely unnecessary. 

The purpose of polarity is not a cage or limitations, but a gain in power. You can apply any 8 mods to your build as long as you have those mods and forma. That's the freedom of experimenting and creativity that the Devs seem to mention form time to time.

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41 minutes ago, V45H said:

DE said they were gonna add better forma or something and then forgot about it

Just like how they said they'd fix enemy armor scaling, weapon power discrepancy and how the new relic system was supposed to clear up the void drop tables so they wouldn't have to vault things anymore.

Fancy that.

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9 minutes ago, redsphere said:

Formas are an expensive resource. So the polarity you gain comes at a cost. If more mods are added to the game - which is going to happen - and their polarity wont fit, you will ask players to "fix their previous mistakes" and re-forma their entire build? What did they do wrong? Didn't figure out the future updates? Current one polarity on a slot system actually punishes the player for the effort of polarizing their gear in the first place. Not immediately but inevitably. That's  completely unnecessary. 

The purpose of polarity is not a cage or limitations, but a gain in power. You can apply any 8 mods to your build as long as you have those mods and forma. That's the freedom of experimenting and creativity that the Devs seem to mention form time to time.

By order of underline.

  1. Relics give Forma BPs.
  2. New mod mostly likely use old/existing polarity.
  3. That's updating of builds, not fixing mistakes. Even IRL, u update and change your system (ie, security update), the only mistakes is negiligence (ie, Melee aura R15?)
  4. One polarity for 1 Slot, cuts that Polarity cost by half. Having all 4?5? Polarity in one slot reduce the concept of any Potato/Polarity purpose. (ie, using your idea for all 8 slots, there's no need for potato or even polarity to exist in the first place)
  5. Forma don't give you a gain in power, it gives u more levy way in making your build at lower mod cost.
  6. Holds no meaning in a forum where it's 'meta' here, 'meta' there. Look at Viver nerf or Mag'#1 augment nerf or the Mesa'#4 nerf. Since this is a talk in mod cost, if DE emphasize mod cost in this way, why does polarity or forma even exist in the first place? Just remove all polarity and forma from the game.
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53 minutes ago, redsphere said:

Formas are an expensive resource. So the polarity you gain comes at a cost. If more mods are added to the game - which is going to happen - and their polarity wont fit, you will ask players to "fix their previous mistakes" and re-forma their entire build? What did they do wrong? Didn't figure out the future updates? Current one polarity on a slot system actually punishes the player for the effort of polarizing their gear in the first place. Not immediately but inevitably. That's  completely unnecessary. 

The purpose of polarity is not a cage or limitations, but a gain in power. You can apply any 8 mods to your build as long as you have those mods and forma. That's the freedom of experimenting and creativity that the Devs seem to mention form time to time.

Forma are anything but expensive now. I regularly run Lith for them with out even using a relic that gives forma in the first place. It only gets worse from there in regards to them spamming forma drops on relics. As far as resource cost and credit costs are concerned, nether are high ether as they now hand out said resources more so than ever.

Literally half the reason forma exists is to give players the freedom to buld, but also the limitation that it comes with. Very literally, it's this way in part to keep people like me from dumping every power mod in at will. It's a limitation so that people like me can't forma in every slot so that we can't use a riven mod as well as just use any elemental combination we want. That is in part why the ice elemental mods have the D polarity slot and not the -. It's to keep us balanced and varied.

I'm literally dealing with this exact issue right now on my Rak Cernos at the moment. I've not had to reforma the D slot that I put in for the primed ice mod so that I can move back to corrosive damage.

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