AerinSol Posted November 27, 2016 Share Posted November 27, 2016 Finally got a riven mod for my favorite weapon the Mutalist Quanta and it has: +115% toxin +121.6% heat Translates to base damage of 25, +28.75 toxin + 30.4 heat 84.15 damage with only this mod Just was hoping it had a crit damage aspect to it. Is it good enough? Link to comment Share on other sites More sharing options...
0 NekroArts Posted November 27, 2016 Share Posted November 27, 2016 That's almost equivalent as the fire and toxin elemental mods alone. I say keep it, it pretty much opens a free mod slot for you to use but that's just me. If you want crit damage you can go ahead and reroll it. Link to comment Share on other sites More sharing options...
0 AerinSol Posted November 27, 2016 Author Share Posted November 27, 2016 3 minutes ago, NekroArts said: That's almost equivalent as the fire and toxin elemental mods alone. I say keep it, it pretty much opens a free mod slot for you to use but that's just me. If you want crit damage you can go ahead and reroll it. If I don't like a reroll and don't go for it, does the stats of the previous reroll are the only ones that will be available at all? Do I wait for the next day or a week so it can be possible to get different stats but keep the low costs? Link to comment Share on other sites More sharing options...
0 Sargeant_Q Posted November 27, 2016 Share Posted November 27, 2016 You can choose to keep the old stats if you like them better. There is no decrease in cost for time waited if that is what you are asking. Link to comment Share on other sites More sharing options...
0 Chroia Posted November 27, 2016 Share Posted November 27, 2016 Yes, you can keep old stats instead of new when you roll, No, the reroll cost doesn't go down. The elements have a certain order. Consider which combined elements that mod restricts you to. Probably heat comes first, so Gas/Blast/Rad + Toxin, or Gas + whatever. Link to comment Share on other sites More sharing options...
0 _Azeizel Posted November 27, 2016 Share Posted November 27, 2016 Reroll, if its better, switch, if not, keep. Link to comment Share on other sites More sharing options...
0 NekroArts Posted November 27, 2016 Share Posted November 27, 2016 Just now, AerinSol said: If I don't like a reroll and don't go for it, does the stats of the previous reroll are the only ones that will be available at all? Do I wait for the next day or a week so it can be possible to get different stats but keep the low costs? You'll have the option to keep the old stats if you don't like the new one you reroll. I don't believe time affects the stats you can get nor the cost. The cost will always continue to increase for each reroll, whether you keep the new or old stats. Link to comment Share on other sites More sharing options...
0 Flatline22 Posted November 27, 2016 Share Posted November 27, 2016 When you reroll you'll be presented the current stats of the mod and the new reroll stats. You then have the option to choose either to keep the old stats or to go through with the reroll, either way your Kuva will be consumed and you will need additional Kuva to attempt another reroll. You can attempt a reroll immediately, there is no cooldown timer. Link to comment Share on other sites More sharing options...
0 AerinSol Posted November 27, 2016 Author Share Posted November 27, 2016 (edited) I'll keep it as is. Got a re-roll of +damage to corpus, +electricity and +recoil It's an anti-grineer weapon in my eyes. And the lowered rad and punc damage on shields only gets off-set with the damage to corpus. So, only good thing about it would be with the electricity. I think I'll just end up putting too much effort into it. Edited November 27, 2016 by AerinSol Link to comment Share on other sites More sharing options...
0 AlphaSierraMike Posted November 27, 2016 Share Posted November 27, 2016 13 minutes ago, AerinSol said: If I don't like a reroll and don't go for it, does the stats of the previous reroll are the only ones that will be available at all? Do I wait for the next day or a week so it can be possible to get different stats but keep the low costs? I'm fairly certain every roll is completely random, choosing your current stats just means you don't have to commit to something that's worse. The cost of rerolling won't go down with time, it's on a per roll basis. Link to comment Share on other sites More sharing options...
Question
AerinSol
Finally got a riven mod for my favorite weapon the Mutalist Quanta and it has:
+115% toxin
+121.6% heat
Translates to base damage of 25, +28.75 toxin + 30.4 heat
84.15 damage with only this mod
Just was hoping it had a crit damage aspect to it. Is it good enough?
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