I was fiddling with my full slash crit/status nikana prime build (Yes I know that is a weird thing to have as a build but I don't care.) because the new melee mods came out, in particular Relentless combination, when I noticed something odd occurring, I was getting more crits and bleed procs than I should have been based off of the in armoury stats(I tested for a couple mins after noticing this, and I somehow doubt it was purely a good luck streak for that time.), so I researched the mods, and in particular I was looking at the tables on the wiki for what my chances should be at each combo level, now since I use Drifting contact because I missed the acolytes so didn't manage to pick up Body count (I bought Weeping wounds to use in my build) I had a base status chance of 28% according to the armoury, so I used this number for the table on the wiki, before turning to my own calculator to do some calculations of my own, using what I know of how the mods work. Modified status chance = current status chance + (base status chance * 0.45). So at 1.5x multiplier I should have a status chance of 40.6% which is inline with the weeping wounds table, and at 2x I should have a status chance of 53.2% which is not inline with the table, but it is the same increase from 28% to 40.6%, as it is from 40.6% to 53.2%, which is 12.6% but the table has a difference of 6.3%, so why has it halved? I also noticed this same thing occurring with crit chance as well. So can anyone tell me exactly how it is that Blood rush, and Weeping wounds work please?
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Guy6869
Build: Primed pressure point, Blood rush, Weeping wounds, Drifting contact, Buzz kill, Jagged edge, Berserker, Relentless combination, Decisive judgment as stance.
I was fiddling with my full slash crit/status nikana prime build (Yes I know that is a weird thing to have as a build but I don't care.) because the new melee mods came out, in particular Relentless combination, when I noticed something odd occurring, I was getting more crits and bleed procs than I should have been based off of the in armoury stats(I tested for a couple mins after noticing this, and I somehow doubt it was purely a good luck streak for that time.), so I researched the mods, and in particular I was looking at the tables on the wiki for what my chances should be at each combo level, now since I use Drifting contact because I missed the acolytes so didn't manage to pick up Body count (I bought Weeping wounds to use in my build) I had a base status chance of 28% according to the armoury, so I used this number for the table on the wiki, before turning to my own calculator to do some calculations of my own, using what I know of how the mods work. Modified status chance = current status chance + (base status chance * 0.45). So at 1.5x multiplier I should have a status chance of 40.6% which is inline with the weeping wounds table, and at 2x I should have a status chance of 53.2% which is not inline with the table, but it is the same increase from 28% to 40.6%, as it is from 40.6% to 53.2%, which is 12.6% but the table has a difference of 6.3%, so why has it halved? I also noticed this same thing occurring with crit chance as well. So can anyone tell me exactly how it is that Blood rush, and Weeping wounds work please?
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