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Titania augment ideas!


elitharcos
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Unfortunate Spellbind - Every ally who gets caught in the spellbind will be allowed, while gliding, to choose their way (even up to the roof), and increases gliding speed by 10/20/30% and duration  by 20/40/60% (both of these are affected by strength) easter egg: Just in dojo, if titania starts meditating, it will affect every ally in room, until she stops meditating.

Trapping Tribute - Allows to cast once on an ally, leaving a trap, if an enemy picks up the trap, it will have a 25/50/100% status chanced corrosive aura, which deals only 100/150/200 damage/sec for 5 seconds.  (Affected  by power strength and duration) The trap lasts for 30 seconds regardless of the power duration

Chained To The Lantern - Each time a lantern blows up, all enemies who didn't die in the explosion, will be chained to the lantern's latest position, and cannot leave the 6/7/8/9 meter radius (affected by power range) and the effect lasts for 8 seconds (affected by duration)

Archwing Update - If Titania enters a water on a submersible mission, it allows titania when in razorwing mode, to stay in that mode, under water she cannot deactivate the ability, and also won't lose energy as long as long she is in water. leaving a water will need 4/5/6 seconds, before she can enter the normal form again, but in these seconds it doesn't use any energy, and can't reenter the water.

Archwing Update 2nd use: This augment can be placed in archwing too, but only affects Titania, if the augment is in, pressing 5 in archwing allows  to shoot out titania, in space Titania Moves with triple speed of a normal archwing, uses the archwing weapon's base damage instead of her two usual weapons and her melee, but uses the default weapon's mods, in space titania's energy gets lost like ivara's navigator, for each seconds, the energy depletion will be faster. Titania uses all her power strength, range, effinency, duration on Titania form

Edited by elitharcos
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Ummmm... no :/

1. Spellblind: Enemies killed whilst in the effects of Spellbind explode, knocks down and blinds nearby enemies. Removes status immunity buff

2. Offering: Dust souls restore ammo, Thorns restores shields, Entangled restores health and Full Moon restore energy. Duration of buffs is halved.

3. Mesmerize: Titania begins shining with a beautiful light that attracts all nearby enemies to her. Her Razorflies detach and begin to fly around her (like in her idle animation). Enemies take Finisher damage per second. She becomes immobile and recasting will release a blinding flash of light.

4. Galewing: Enemies that are four meters away from Titania as she flies immediately suffer a knockdown effect.

Edited by (PS4)LoisGordils
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An example of something I can see working for the Razorwing Archmelee is maybe something like every time you hit an enemy with the melee it adds another butterfly wingman, up to a max of slightly more than twice whatever you'd normally have.

For Lantern, maybe something like enemies that survive the Lantern explosion damage are hit by spellbind.

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