Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Anti-Aliasing SMAA vs TAA 8x


hatchetman
 Share

Recommended Posts

So this is Anti-Aliasing SMAA (Medium) vs TAA 8x (High).  Why is TAA which is a "high" setting look way worse than a "medium" setting?

 

Spoiler

SMAA (Medium) - Everything is smooth

VqQjz9c.jpg

 

TAA 8x (High) - Everything is jagged and blurry 

eC4OEFK.jpg

 

 

Edit:

Posted before patch "The Glast Gambit: Hotfix 19.5.6".

These 2 "fixes" for TAA have no effect on this.

  • Fixed screen consuming darkness as a result of having TAA enabled.
  • Fixed changes to TAA Sharpen and Bloom Intensity not reverting when choosing not to save settings.
Edited by hatchetman
Link to comment
Share on other sites

I don't really know if they're supposed to talk about image quality or processing power. I'm pretty sure it should be the latter.

Anyways, Steve has said he hoped to get a few more high end options for AA throughout this year. We'll see how that goes.

Edited by NightmareT12
Link to comment
Share on other sites

If you read up on those Anti-Aliasing options (TXAA and SMAA), you'll find mulitple things: 
1. TXAA is an algorithm by NVidia. If you don't use an NVIDIA-Card of GTX600+, it won't work as intended or at all.
2. TXAA is specialised in reducing flickering edges with very fast movements. In turn, it has worse performance and a bit more blur than SMAA, which is one of the best Anti-Aliasing-Methods for calm scenes right now. So, in your test case TXAA will always be worse than SMAA, by its fundamental design.

Hope that helped you a bit.

Link to comment
Share on other sites

1 minute ago, ArrexDrandko said:

If you read up on those Anti-Aliasing options (TXAA and SMAA), you'll find mulitple things: 
1. TXAA is an algorithm by NVidia. If you don't use an NVIDIA-Card of GTX600+, it won't work as intended or at all.
2. TXAA is specialised in reducing flickering edges with very fast movements. In turn, it has worse performance and a bit more blur than SMAA, which is one of the best Anti-Aliasing-Methods for calm scenes right now. So, in your test case TXAA will always be worse than SMAA, by its fundamental design.

Hope that helped you a bit.

This is NOT TXAA. It's TAA. There's a big difference.

Link to comment
Share on other sites

2 minutes ago, Arniox said:

This is NOT TXAA. It's TAA. There's a big difference.

Oh my, thanks for pointing that out! I had just assumed DE shortened the appreviation more than usual. That's what happens when you assume! 

Funnily, it appears that TAA (as well as TXAA) is specialised in smoothing out movements. So, the second point of mine still stands: In calm scenes, TAA might be less applicable overall. 

Link to comment
Share on other sites

Just now, ArrexDrandko said:

Oh my, thanks for pointing that out! I had just assumed DE shortened the appreviation more than usual. That's what happens when you assume! 

Funnily, it appears that TAA (as well as TXAA) is specialised in smoothing out movements. So, the second point of mine still stands: In calm scenes, TAA might be less applicable overall. 

Yeah. It's similar and according to Steve, TAA only really works with motion blur.

However I don't like motion blur and the fuzzy affect that TAA seems to give is annoying enough that I won't use it. 

Link to comment
Share on other sites

I checked TXAA right after patch with sharpening and I have to agree with OP. It was looking so much worse then SMAA that I thought its a bug. I just reverted my settings back to SMAA for now. Also I didn't check TXAA in mission during intense movement, but it is just looking too blurry for me when I'm in Orbiter - like I would play on half of my screen resolution :(

Edited by Sarattas
Link to comment
Share on other sites

With TAA on it looks really bad on those flying nano spore clouds on infested missions.   It's mostly on the edges of the cloud where it looks like glittery blurred boxes, haven't been able to get a decent close screenshot to show yet.

 

BTW I have a 970 so I have plenty of breathing room to increase quality and that's what I was looking for.  I think TAA got enabled when I was playing Warframe in VR.

Link to comment
Share on other sites

36 minutes ago, Arniox said:

I get the same problem kinda. I get a really fuzzy blurry effect but the TAA makes all lines and edges look really smooth. But the blurry effect is incredibly annoying and makes my eyes bleed. So I stick with SMAA

Some for me. With SMAA everything is crystal clear, with TAA blurry. Also staying with SMAA actually.

In spite of this its absolutly great that DE is constantly improving graphics - thx for this.

Link to comment
Share on other sites

27 minutes ago, GENESISDARK said:

I agree before the last hotfix i was using TAA and it was looking butiful, but after that TAA looks blurry and makes my head, hurt it looks like i'm using fxaa

Same here. Since the last hotfix TAA is really messed up.. i hope they gonna change it back.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...