Kracken Posted January 8, 2017 Share Posted January 8, 2017 (edited) An refined version of Savage - a Werewolf Warframe concept Codex Description: Savage is a Warframe driven by Blood lust. He hunts his prey like a hungry beast. Can summon his wolf pack to help him conquer the battlefield. Base Stats: Health: 100 Shields: 100 Armor: 200 M.speed: 0.95 Energy: 120 Aura polarity Polarities (note:all stats from the abilities are from 30lvl Warframe) Passive:Bloodthirsty: Each time Savage kills it will give him Blood Lust (BL in short). Kills from allies (pets, summons, team mates etc) will give only 1/5 of the standard value. The base gain of BL have diminishing returns to give it some balance. Value gains have 3 stages: fast till 25%, normal till 65%, hard over the 66% Gauge similar to syndicate icon it will only show a % of how great Savage Blood lust is. The gauge level is not permanent, It will fade with time (similar to a combo counter but it will have a decreasing effect, not reseting effect). The weakening of Blood lust will start after 20 seconds from the last kill, it will drop about 2% per sec. The only way to reset the BL in one go is to die. Abilities and Warframe itself will benefit from BL greatly. Frame itself will gain from BL: At 0-20% nothing20-40 % +10% max shields;40-60 % +15% max shields;60-80 % +20% max shields, 10% max armor;80-99 % +25% max shields, 15% max armor; 12% dmg boost from weapons, visual effect similar to channeling100% +35% max shields, 25% max armor, 20% dmg boost from all sources, even stronger visual effect similar to channeling Lycanthropy: (toggle, 5/s): Savage change to Werewolf. During the ability will still be able to use his arsenal. Each finisher (not stealth one) will be replaced with a "bite" replenishes 5% max hp and gives 10 energy. Lycanthropy gains bonuses from BL : At 0-50% 10% bonus of max HP; 0.1 movement speed;51-100 % 15% bonus of max HP, 0.3 movement speed;over 20 % Lycanthropy additionally gains heightened senses ( see through walls, bigger field of view, bigger weapon zoom )over 60 % Lycanthropy additionally while casting any ability Savage will Snarl. Any enemy caught in the range will be knocked down and/or have fear effect cast on themselves.Leap (25 energy, instant cast): Tap - leaps onto a target. Hold- jump to designated area (visible curve like in Tonkor). base 15m.Blood Lust at over 10 % Leap: Leap ability gains a attack.Blood Lust at over 30 % Leap: range (up to 30 m) and dmg (3x cap) tied to combo counter. Each Leap have "soft landing" regardless of BL %. Adrenaline(50 energy, 20s):Gain increased reflex (+25% to maneuverability & reload speed ) replenish 0.5% of max HP each sec for time of the duration of the ability;Blood Lust at over 30 % Adrenaline: replenish 2% of max HP each sec for time of the duration of the ability;Blood Lust at over 50 % Adrenaline: fast movement (like from a Leap, dodge or bullet jump) will leave a after image for 3s that will make the enemies attacking Savage "loose a target" (reduce enemy awareness). Hp from Adrenaline is not effected by mods. Alpha Wolf(100energy 40s): Savage summons pack of 3 wolfs spirits. Wolfs benefits from Savage hp, shield, armor mods. They'll act like regular pet companions for a set time, attacking nearby enemies and then disappear. If Lycanthropy is active while casting Alpha wolf the Wolf spirits will not only try to focus on the enemy Savage is attacking, but will also protect their Leader. Wolf spirit kills while below 50% of BL counts two times as much as standard Savage kills, while above 50% count as standard Savage kills to BL.Wolf spirits also benefit from Blood Lust: At 0-15% no bonuses;16-35 % small bonus to stats (also for pet);36-55 % small bonus to stats (also for pet), kubrow Hunt ability; 56-70 % moderate bonus to stats (also for pet), kubrow Hunt ability, one additional wolf;71-99 % moderate bonus to stats (also for pet), kubrow Hunt ability, kubrow Ferocity ability, one additional wolf;100% moderate bonus to stats (also for pet), kubrow Hunt ability. kubrow Ferocity ability, two additional wolfs. How mods effect abilities: \ Strength Mods Duration Mods Range Mods Lycanthropy Hp bonus Reduction of energy cost Bonus speed Leap Damage - Jump distance Adrenaline Stat bonuses Base duration, after image - Alpha wolf Wolfs base stats Effects of wolf abilities, summon duration Wolfs Attack and running speed Creator notes to readers: Savage is not your typical Warrior Warframe. He is also much more difficult to master than other frames. Main reason why the bonuses from BL are so great is because without them the frame is rather weak if not average at best. The frame "shines" at most heated fights. You can say its hight risk high reward type of Warframe as its constantly needs to be in the heat of the battle to be good. His "panic button" is the Adrenaline. Gives him rather high bonus to maneuverability that allows him to escape. I think that the BL at level around 50-80% would be the "Standard" in most more demanding cases. Some abilities without the addition from the BL are painfully weak like Adrenaline. Player need to stack his passive effectively.Note to self ... i think i overdone it this time ...Creator note: Energy, numbers, stats and timers are just numbers and are just a Representation. As an archetype wolfs can be changed to cats, lizards, dragons ... whatever the game or you needs :D We have a mummy, golem, pirate, fire chicken, fairy, a infested "thing", dragon, monkey... Monster party indeed... So why not have a Werewolf ? Edited January 9, 2017 by Kracken Link to comment Share on other sites More sharing options...
Zap97 Posted January 8, 2017 Share Posted January 8, 2017 I approve. This has so much potential. Link to comment Share on other sites More sharing options...
Kracken Posted January 8, 2017 Author Share Posted January 8, 2017 Just now, Zap97 said: I approve. This has so much potential. Thank you :D Link to comment Share on other sites More sharing options...
Almighty_Jado Posted January 8, 2017 Share Posted January 8, 2017 Sounds good. For professionalism however, some spelling errors that would make this much more impressive: "Alfa" should be changed to "Alpha". "Resent" should be changed to "Reset" "Pray should be "Prey". Other than these few nit picky things, I really think your concept is unique and interesting. Only one quick question however..... what does Lycanthropy's Heightened Senses do? Is that just like Loot and Enemy Radar? Link to comment Share on other sites More sharing options...
Kracken Posted January 8, 2017 Author Share Posted January 8, 2017 (edited) 22 minutes ago, Almighty_Jado said: "Alfa" should be changed to "Alpha". oh right - i forgot that the spelling in different in english :D 22 minutes ago, Almighty_Jado said: Other than these few nit picky things, I really think your concept is unique and interesting. Only one quick question however..... what does Lycanthropy's Heightened Senses do? Is that just like Loot and Enemy Radar? More in the lines of see through walls, bigger field of view, bigger zoom. Edited January 8, 2017 by Kracken Link to comment Share on other sites More sharing options...
Kracken Posted January 9, 2017 Author Share Posted January 9, 2017 (edited) After some feedback I have added a " diminishing returns " gain to BL for balance purposes. Edited January 9, 2017 by Kracken Link to comment Share on other sites More sharing options...
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