IAmHabanero Posted July 9, 2013 Share Posted July 9, 2013 The Ancient Disruptor can cause some serious problems. 1. It has a million health which makes it insanely hard to kill. 2. It's knockdown can ultimately ruin your fighting chance on defending an objective. 3. And to top it all off, if it gets close enough to you, say bye bye to all that energy. The main thing that severely needs a change is the energy draining, I was playing with some friends and we came up with a few alternatives to that ability. 1. Instead of draining ALL of you energy, how about draining half of it or draining 100 energy? 2. Or, my preferred option, instead of draining energy at all, how about disabling power use for a short time. 3. An option to add to whats already in place, if you kill the disruptor it returns the energy back to the stolen players. I appreciate anyone who weighs in on this discussion, and hope to see some similar changes in the near future. Link to comment Share on other sites More sharing options...
Endrance Posted July 9, 2013 Share Posted July 9, 2013 I stun lock ancient disrupters lvl 40 with melee ether daggers, rank 15 unpotatoed and unforma. I squish ancients (any of the 3) within 3 seconds of Kunai/Dispair shooting at rank 30, unpotatoed and unforma. In other words, they are just fine, you just haven't got used to them or don't have a good weapon to fight them off. The only ancient you can't get close and personal is the Toxic. Since the poison is AoE. Disrupter will only affect you if you let him hit you. I honestly recommend Boltor, Akbolto, or for melee, ether daggers Link to comment Share on other sites More sharing options...
Azure98 Posted July 9, 2013 Share Posted July 9, 2013 Ill say hes totally lopsided which cant be good for his back! and have you seen his fappi-....*transmission cut-off* Link to comment Share on other sites More sharing options...
MetalGerbil Posted July 9, 2013 Share Posted July 9, 2013 (edited) im no expert, but i think they have significantly less than 1 million HPs. they arent that hard to fight. watch out for them and nuke them before they get to you. they are rather easy to kill of you know what you are doing and learning to dodge their grabby hands is a skill worth developing. also you can use block to stop their hit from knocking you down and draining your shields. its a big red dude that is easy to spot and fight. use fire mods and any AP or armor ignore you can get your hands on. if it wasnt for them infested would be easy as hell to deal with. its good to have things that keep you from mindlessly doing missions with no concerns. Edited July 9, 2013 by MetalGerbil Link to comment Share on other sites More sharing options...
Feldgrep Posted July 9, 2013 Share Posted July 9, 2013 There easy if you know how to deal with them. Link to comment Share on other sites More sharing options...
Nicodemus666 Posted July 9, 2013 Share Posted July 9, 2013 im no expert, but i think they have significantly less than 1 million HPs. they arent that hard to fight. watch out for them and nuke them before they get to you. they are rather easy to kill of you know what you are doing and learning to dodge their grabby hands is a skill worth developing. also you can use block to stop their hit from knocking you down and draining your shields. its a big red dude that is easy to spot and fight. use fire mods and any AP or armor ignore you can get your hands on. if it wasnt for them infested would be easy as hell to deal with. its good to have things that keep you from mindlessly doing missions with no concerns. Totally agree, only thing that should be made is to add some sort of sound when they charge you, hate when those meat mountain sneak behind me... Link to comment Share on other sites More sharing options...
WhisperByte Posted July 9, 2013 Share Posted July 9, 2013 (edited) The only changes that disruptors need are: -Sounds. They are big and super stealthy. If one spawns behind you while you are shooting other 5 in front of you then you're #*($%%@. Therefore they need some menacing and distinctive sounds -Removal of autoaim. Currently if you cloak/turn invisible AND move out of the spot you were standing they will still hit you. Even if you're behind them they will just shoot their tentacle through their bodies and hit you which is complete bullS#&$ in my opinion Edit: also either other factions' heavy unit count should be increased per spawn or ancient count should be decreased Edited July 9, 2013 by WhisperByte Link to comment Share on other sites More sharing options...
gaurdianaq Posted July 9, 2013 Share Posted July 9, 2013 A million health seems like a bit of an exaggeration. I mean my hek takes them out fairly quickly... Link to comment Share on other sites More sharing options...
Mak_Gohae Posted July 9, 2013 Share Posted July 9, 2013 Jump kick him to knock him down then start messing him up. When he gets up if he is not dead just run away and jump kick him again. Link to comment Share on other sites More sharing options...
Chris9428 Posted July 9, 2013 Share Posted July 9, 2013 qwdhqwduiqhwidhqwid.... *gasp* Dodge their ''energy-leech'' attack. You can see 'em trying to use it for a fair amount of time, just slide away and you won't get it. Link to comment Share on other sites More sharing options...
HexCaliber Posted July 9, 2013 Share Posted July 9, 2013 Run an ember and keep up overheat when faced by a disruptor and they cannot drain your energy and shields, combine that with a heavy melee weapon,cold damage mod and a single aoe knock down to render disruptor's harmless. Toxic ancients are more of a threat as you still take poison damage to health when they are knocked down. Link to comment Share on other sites More sharing options...
Letter13 Posted July 9, 2013 Share Posted July 9, 2013 Ancients disruptors are easy to deal with. A little bit of Nyx's chaos or Vauban's Bastille makes 'em easy peasy. Just aim for their legs to get the most bang for your buck, and if they start charging you, just like, jump on top of a container. Link to comment Share on other sites More sharing options...
LeAtlas Posted July 9, 2013 Share Posted July 9, 2013 Why nerf the best infested there is? XD i enjoy killing these bastards the way they are now xD just nuke em whenever u see an ancient that's all Link to comment Share on other sites More sharing options...
Rudest Posted July 9, 2013 Share Posted July 9, 2013 I would suggest only a small adjustment:A more obvious visual que in the animation for the energy Drain attack, so that reacting to dodge it can be a more consistent counter. Link to comment Share on other sites More sharing options...
Oranjeboom Posted July 9, 2013 Share Posted July 9, 2013 No. Link to comment Share on other sites More sharing options...
_FORASTERO_ Posted July 9, 2013 Share Posted July 9, 2013 they are not energy vampire !! their ability should be prevent u doing ur ability for 10 second -.- Link to comment Share on other sites More sharing options...
Fate_6 Posted July 9, 2013 Share Posted July 9, 2013 1. Play Trinity. 2. Press 3. 3. Press 2. 4. Repeat. 5.??? 6. Profit. Seriously, I haven't been to Wave 15 on Xini in so long, but I went there last night for fun on the back of my Trinity with a team comp that had 0 AoE (Frost didn't use 4 once, and Banshee didn't have any abilities equipped >_>) Link to comment Share on other sites More sharing options...
Tulzscha Posted July 9, 2013 Share Posted July 9, 2013 (edited) I think they're ok difficulty-wise, but I agree that with their hulking sizes, more distinctive sounds to act as a warning would be nice. I mean, they should have thundering footsteps whey they run towards you full speed. I don't think they were intended to be stealth attack enemies like Creepers in Minecraft. Too many times they've respawned behind me and before I know it BONK!!! Their auto-homing disruption attack even when you get cloaked/Smoke Screen/Invsibility is kinda unfair as well (they're not the only ones guilty of this, Shield Lancers too). Edited July 9, 2013 by Tulzscha Link to comment Share on other sites More sharing options...
Dipstick Posted July 9, 2013 Share Posted July 9, 2013 No they need bigger baddies, not need the game into the ground. Go play Saturn and stay off my xini Link to comment Share on other sites More sharing options...
CeePee Posted July 9, 2013 Share Posted July 9, 2013 Don't do anything to the Disruptors, infested need more enemies you need to watch out for. Link to comment Share on other sites More sharing options...
Vilemyre Posted July 9, 2013 Share Posted July 9, 2013 You know what would be nice? if they didn't take every single bit of your energy and shields in one go. Link to comment Share on other sites More sharing options...
Lumdalumlum Posted July 9, 2013 Share Posted July 9, 2013 1. Play Trinity. 2. Press 3. 3. Press 2. 4. Repeat. 5.??? 6. Profit. Seriously, I haven't been to Wave 15 on Xini in so long, but I went there last night for fun on the back of my Trinity with a team comp that had 0 AoE (Frost didn't use 4 once, and Banshee didn't have any abilities equipped >_>) What? Seriously? Link to comment Share on other sites More sharing options...
Voidpunker Posted July 9, 2013 Share Posted July 9, 2013 I can one-shot mid level disrupters. Also keep in mind that where they pose the most problems are during endless defense missions, where energy isn't hard to come by. Link to comment Share on other sites More sharing options...
ADDpillz Posted July 9, 2013 Share Posted July 9, 2013 This game is too easy as it is Link to comment Share on other sites More sharing options...
Kemokkoryuu Posted July 9, 2013 Share Posted July 9, 2013 Have you tried aiming at the boot with a non-AP weapon or at the head while charging with say, a decently modded snipetron? They're not as tough as they first seem. You can also jump kick by doing a slide in mid-air to knock them down before they can attack you. Link to comment Share on other sites More sharing options...
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