(PSN)EpicediumUK Posted November 20, 2017 Author Share Posted November 20, 2017 (edited) @[DE]Dmitri Sincere thanks to everyone involved in optimising the standard PS4 console build, it's much improved. Tested with Auto or ~85% under Options > Display > Dynamic Resolution Edited November 20, 2017 by (PS4)EpicediumUK Link to comment Share on other sites More sharing options...
[DE]Linkski Posted November 20, 2017 Share Posted November 20, 2017 4 hours ago, (PS4)EpicediumUK said: @[DE]Dmitri Sincere thanks to everyone involved in optimising the standard PS4 console build, it's much improved. Tested with Auto or ~85% under Options > Display > Dynamic Resolution Great to hear! Our team has been hard at work on improving performance on consoles and I can assure you that we aren't done yet. More improvements to come. Link to comment Share on other sites More sharing options...
(XBOX)ElectImp871 Posted November 20, 2017 Share Posted November 20, 2017 When will you fix the bug on the Sedna junction with the mastery rank 5 or higher weapon not being check even tho you have made and use a level five weapon? Link to comment Share on other sites More sharing options...
(PSN)HoodwinkedDragon Posted December 7, 2017 Share Posted December 7, 2017 On 11/20/2017 at 8:52 AM, [DE]Dmitri said: Great to hear! Our team has been hard at work on improving performance on consoles and I can assure you that we aren't done yet. More improvements to come. I really hope so, as playing multi player is unplayable for me (and has be for a few years) and with this new update it just highlights the issue. Link to comment Share on other sites More sharing options...
(XBOX)scrylite Posted January 7, 2018 Share Posted January 7, 2018 (edited) Deleted posted as new topic Edited January 7, 2018 by (XB1)scrylite Reposted Link to comment Share on other sites More sharing options...
(XBOX)scrylite Posted January 10, 2018 Share Posted January 10, 2018 (edited) They need to add the fundamental basics like Anti-aliasing, Anisotropic Filtering, Partical Effects Density, etc. Just turning off AA alone can gain you quite a lot of FPS gain on a slow GPU depending on the level and application style that's being implemented. Heck even Minecraft now allows you to turn off AA, and even lower the effect draw distance for back ground items. I realize that the console versions are already OPTIMIZED for hardware unlike the PC (which really is only supported or not supported, aka runs nvidias version or ATi version of the same thing) but many of us who aren't "graphics" @#&*(s would rather have the option to play a smoother running game than a better looking one. Edited January 10, 2018 by (XB1)scrylite Link to comment Share on other sites More sharing options...
(PSN)ChillZI1986 Posted January 11, 2018 Share Posted January 11, 2018 Am 1/10/2018 um 21:57 schrieb (Xbox One)scrylite: They need to add the fundamental basics like Anti-aliasing, Anisotropic Filtering, Partical Effects Density, etc. Just turning off AA alone can gain you quite a lot of FPS gain on a slow GPU depending on the level and application style that's being implemented. Heck even Minecraft now allows you to turn off AA, and even lower the effect draw distance for back ground items. I realize that the console versions are already OPTIMIZED for hardware unlike the PC (which really is only supported or not supported, aka runs nvidias version or ATi version of the same thing) but many of us who aren't "graphics" @#&*(s would rather have the option to play a smoother running game than a better looking one. Totally agree! Link to comment Share on other sites More sharing options...
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