(PSN)Cpt_Dahel Posted March 10, 2017 Share Posted March 10, 2017 Hi, I want to know what are the enemies melee weakness, and if I put a +100% Cutting mod (just an example) it's better than putting a +100% Fire Damage. Link to comment Share on other sites More sharing options...
0 Gaqlaxy Posted March 10, 2017 Share Posted March 10, 2017 2 minutes ago, (PS4)Cpt_Dahel said: Hi, I want to know what are the enemies melee weakness, and if I put a +100% Cutting mod (just an example) it's better than putting a +100% Fire Damage. you can slice anything up and you can burn anything up if that helps. Link to comment Share on other sites More sharing options...
0 aligatorno Posted March 10, 2017 Share Posted March 10, 2017 (edited) 4 minutes ago, (PS4)Cpt_Dahel said: Hi, I want to know what are the enemies melee weakness, and if I put a +100% Cutting mod (just an example) it's better than putting a +100% Fire Damage. http://warframe.wikia.com/wiki/Damage_2.0 You have here all the information you need, for every faction and every type of enemy. Edited March 10, 2017 by aligatorno Link to comment Share on other sites More sharing options...
0 (PSN)Magician_NG Posted March 10, 2017 Share Posted March 10, 2017 Depends on the type of weapon you're using. If you're using a weapon with a lot of slash then you can lean on slash damage and slash procs. If you're using a weapon with a lot of impact or puncture damage then moding for gas + electric is preferred. Link to comment Share on other sites More sharing options...
0 Jobistober Posted March 10, 2017 Share Posted March 10, 2017 Just now, aligatorno said: http://warframe.wikia.com/wiki/Damage_2.0 Read this ^ There are just too many variables to give you a straightforward answer. What elemental and physical damage type works against one faction, will be resisted by another faction. Link to comment Share on other sites More sharing options...
0 Jeoxz Posted March 10, 2017 Share Posted March 10, 2017 If you man the types of damage then melee has the same resistance as guns. The main types are Grineer - Puncture Corpus - Impact Infested - Slash And for the elements they change a lot so I'd recommend the wiki. Link to comment Share on other sites More sharing options...
0 taiiat Posted March 10, 2017 Share Posted March 10, 2017 yep, read the Health Types chart to know what Damage Types you'll benefit from the most vs various Enemies. (which will be Elementals 99.9% of the time) 6 minutes ago, Jeoxz said: If you man the types of damage then melee has the same resistance as guns. The main types are Grineer - Puncture Corpus - Impact Infested - Slash it's not so cut and dry - for example Slash can be useful vs Grineer, and Puncture is also useful vs Corpus. Link to comment Share on other sites More sharing options...
0 (PSN)Cpt_Dahel Posted March 10, 2017 Author Share Posted March 10, 2017 Thanks everyone! Link to comment Share on other sites More sharing options...
0 (PSN)Cpt_Dahel Posted March 28, 2017 Author Share Posted March 28, 2017 On 10/03/2017 at 4:05 PM, taiiat said: yep, read the Health Types chart to know what Damage Types you'll benefit from the most vs various Enemies. (which will be Elementals 99.9% of the time) it's not so cut and dry - for example Slash can be useful vs Grineer, and Puncture is also useful vs Corpus. Thank you kindly. Link to comment Share on other sites More sharing options...
0 (PSN)CoolD2108 Posted March 28, 2017 Share Posted March 28, 2017 (edited) Why tho. Melee is the only weapon type that supports high crit and high status via combo counter. Buildy body count, crit mods, blood rush and weaping wounds on a mixed crit/status melee with slash (nikana(prime), scindo(prime), galatine(prime), (prisma)cleavers to name a few) and you set highly potent slash crits. Ignores weaknesses and scaling alltogether. Edited March 28, 2017 by (PS4)CoolD2108 Link to comment Share on other sites More sharing options...
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(PSN)Cpt_Dahel
Hi, I want to know what are the enemies melee weakness, and if I put a +100% Cutting mod (just an example) it's better than putting a +100% Fire Damage.
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