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Deconstructor mods


Fallen_Echo
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Question

I recently got my hands on the Helios prime sentinel and its weapont the deconstructor prime.

My question is which mods affect the weapon?

I see i can put in chanelling mods, finisher mods and the healing return but does any of these have effects on it?

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Melee mods, preferred Impact and elemental mods. Any mod that fits the Glaive will fit it.

My build:

cf55c916b1a25a89c9d13dc15f464d71.png

* Deconstructor Prime is not yet listed on the Warframe Builder page so i couldnt show you the numbers yet as they would be misdirecting. The damage easily exceeds 1900 per hit on the Primed version. 
* Primed Fury not used because players can obtain only one which is already on my personal Melee weapon.
* Did not make Elemental mod combination for the toxic damage to go straight through enemy shields, making this weapon more reliable against shielded enemies and in "Enhanced Shield" sorties missions, tho you could replace the Rebound mod with a Shocking Touch for extra damage as Corrosive.

Edited by BiancaRoughfin
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It doesnt channel and it doesnt do finishers.

There are already threads of people testing healing return and it doesnt work.

Rebound, Quick return and I think also Whirlwind work.

Apart from those I suggest stick to damage mods, status mods and reach.

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