.Murk. Posted March 28, 2017 Share Posted March 28, 2017 After they removed stamina what was the point of keeping it such a manual approach? It is tedium to have to hold it down or press it again every time you shoot your gun if you use the toggled option. Link to comment Share on other sites More sharing options...
StinkyPygmy Posted March 28, 2017 Share Posted March 28, 2017 Its...tedious? I'm only 23 and dang stuff like this makes me feel old. Link to comment Share on other sites More sharing options...
.Murk. Posted March 28, 2017 Author Share Posted March 28, 2017 Thanks for the input am I really alone in this? Link to comment Share on other sites More sharing options...
Wrum Posted March 28, 2017 Share Posted March 28, 2017 3 minutes ago, Murkar said: Thanks for the input am I really alone in this? yes Link to comment Share on other sites More sharing options...
.Murk. Posted March 28, 2017 Author Share Posted March 28, 2017 Just now, Wrum said: yes Why? Link to comment Share on other sites More sharing options...
Lady_VigDis_VanGrayle Posted March 28, 2017 Share Posted March 28, 2017 I have kinda been noticing that too. Why don't they make a perm run option? Switching constantly ALL the time gets me confused AND shot ... ... No. You are not alone on this ... ... Link to comment Share on other sites More sharing options...
Wrum Posted March 28, 2017 Share Posted March 28, 2017 3 hours ago, Murkar said: Why? it would mess with movement controls on slide and bullet jump. also how lazy do you have to be to not want to not hold down a button? Link to comment Share on other sites More sharing options...
Kanaima Posted March 29, 2017 Share Posted March 29, 2017 Never really thought about it until now, but yeah, I agree. I can't think of a time outside of archwing where I wouldn't want to auto sprint. At the very least it saves me an extra keybind which is always handy. Link to comment Share on other sites More sharing options...
Demon.King Posted March 29, 2017 Share Posted March 29, 2017 (edited) 8 hours ago, Wrum said: it would mess with movement controls on slide and bullet jump How exactly? They're not tied to run but to crouch. @OP - No you're not alone in this. If they did do this I could bind it to the analogue stick without the need for multiple conditions in macros due to other actions that interrupt the current toggle. Edited March 29, 2017 by Demon.King Link to comment Share on other sites More sharing options...
ShinigamiZack Posted March 29, 2017 Share Posted March 29, 2017 12 hours ago, MarilynMayMayVigDis said: I have kinda been noticing that too. Why don't they make a perm run option? Switching constantly ALL the time gets me confused AND shot ... ... No. You are not alone on this ... ... Simple, to allow you to choose your speed, If you are running a toaster and/or if you are an old schooler (I'm both option) you want to be able to choose , Running make my fps drop drasticly, and motion sickness still happen from time to time . If this is an option then how do you balance it ? how does your systeme define whether or not you are sprinting ? whether or not you shall stop,restart ? did you get my point ? it will impact your performance in a way warframe is not suppose to do as well as impacting your gameplay : it's more conveniant to have it the way it actually is . if you want hitting a wall, aiming, ect . the same apply for jump and parkour, your initial speed is what define the travel distance of a glide, of a jump ect , in short: a lot of thing in the game. Link to comment Share on other sites More sharing options...
Lady_VigDis_VanGrayle Posted March 29, 2017 Share Posted March 29, 2017 2 hours ago, ShinigamiZack said: Simple, to allow you to choose your speed, If you are running a toaster and/or if you are an old schooler (I'm both option) you want to be able to choose , Running make my fps drop drasticly, and motion sickness still happen from time to time . If this is an option then how do you balance it ? how does your systeme define whether or not you are sprinting ? whether or not you shall stop,restart ? did you get my point ? it will impact your performance in a way warframe is not suppose to do as well as impacting your gameplay : it's more conveniant to have it the way it actually is . if you want hitting a wall, aiming, ect . the same apply for jump and parkour, your initial speed is what define the travel distance of a glide, of a jump ect , in short: a lot of thing in the game. Okay...points well taken. Made me think for a sec, and you're KINDA right...kinda... ;) ... Link to comment Share on other sites More sharing options...
NinjaZeku Posted March 29, 2017 Share Posted March 29, 2017 6 hours ago, ShinigamiZack said: Simple, to allow you to choose your speed, If you are running a toaster and/or if you are an old schooler (I'm both option) you want to be able to choose Then simply make it an option whether you want auto-Sprint toggled off by aiming and whatnot. 6 hours ago, ShinigamiZack said: how does your systeme define whether or not you are sprinting ? Once toggled on, it'd be temporarily suppressed while aiming or of course toggle off when you press the button again. 6 hours ago, ShinigamiZack said: it's more conveniant to have it the way it actually is . if you want hitting a wall, aiming, ect Why do you think any of that would change? You can toggle Sprint on / off at will as-is, all this'd do is so you don't have to toggle it on again after every single time you aim. I don't get how anyone could be against there being more QOL options. Link to comment Share on other sites More sharing options...
Celthric317 Posted March 29, 2017 Share Posted March 29, 2017 I always wondered why people use sprint in this game... It's so clumsy and slow... Volt just makes the sprinting even clumsier. Link to comment Share on other sites More sharing options...
Liminal Posted March 29, 2017 Share Posted March 29, 2017 I agree. Sure, you want to walk: walk. But if I decided to run (I use toggle), the running state shouldn't ever get turned off... not by shooting, not by using a power, not by bullet jumping and not by aiming. The run toggle should only be turned off by pressing that key again. Link to comment Share on other sites More sharing options...
Ranchpig Posted March 29, 2017 Share Posted March 29, 2017 Agree. Should have been an option from the beginning as almost every FPS has this integrated. It's just silly to ALWAYS hold a button because walking is almost never used. How about reversing it... hold button to walk instead, that'd make a LOT more sense and save my pinky. Link to comment Share on other sites More sharing options...
.Murk. Posted March 29, 2017 Author Share Posted March 29, 2017 Phew I am glad their are people who agree. I knew there would be some people that would say lazy/pointless/dislike it so that's why it should be a option so we can all have our delicious cake (metaphorically speaking) Also I bet controller/console players would love this. Please DE save our poor little overworked pinkies! Link to comment Share on other sites More sharing options...
.Murk. Posted March 29, 2017 Author Share Posted March 29, 2017 (edited) 11 hours ago, ShinigamiZack said: Simple, to allow you to choose your speed, If you are running a toaster and/or if you are an old schooler (I'm both option) you want to be able to choose , Running make my fps drop drasticly, and motion sickness still happen from time to time . If this is an option then how do you balance it ? how does your systeme define whether or not you are sprinting ? whether or not you shall stop,restart ? did you get my point ? it will impact your performance in a way warframe is not suppose to do as well as impacting your gameplay : it's more conveniant to have it the way it actually is . if you want hitting a wall, aiming, ect . the same apply for jump and parkour, your initial speed is what define the travel distance of a glide, of a jump ect , in short: a lot of thing in the game. I think you misunderstood what this would mean, it would be a option you choose to enable, it would make you run instead of walk whenever applicable(ie not when shooting your gun but immediately after you stop shooting), you could toggle or hold shift to walk while this option is enabled, this will not allow for anything a player/frame could do that they cannot do already manually. So bottom line is that it would have no affect on you if you didn't want it too, so why are you against others having it? Edited March 29, 2017 by Murkar Link to comment Share on other sites More sharing options...
EmptyDevil Posted March 29, 2017 Share Posted March 29, 2017 On 3/28/2017 at 3:39 PM, Murkar said: Thanks for the input am I really alone in this? Nope. I want perma-sprint in the options too. Sprint disabling after every shot, alt-fire, context action, and ETC really annoys me. On 3/28/2017 at 3:42 PM, Wrum said: yes No, he isn't(obviously). 20 hours ago, Wrum said: it would mess with movement controls on slide and bullet jump. also how lazy do you have to be to not want to not hold down a button? No, it most certainly would not and it would make playing on a controller easier for those peeps. Do not look for a reason to disagree with something just for the sake of disagreeing. If it doesn't affect you, don't bother. Link to comment Share on other sites More sharing options...
.Murk. Posted March 29, 2017 Author Share Posted March 29, 2017 21 hours ago, Wrum said: it would mess with movement controls on slide and bullet jump. also how lazy do you have to be to not want to not hold down a button? I am already constantly using about 30 other buttons(logitech g600) regardless why do I need to have one more? Link to comment Share on other sites More sharing options...
Paegus Posted March 29, 2017 Share Posted March 29, 2017 Why not have it both ways: Control mapping as sprint keys as is. Setting page has an 'Default to sprint' toggle. People with well calloused pinkies can hold and toggle shift as they like, people who play pretty muchevery other stamima-less game where always-run is a thing, can always run. Link to comment Share on other sites More sharing options...
Liminal Posted March 29, 2017 Share Posted March 29, 2017 1 hour ago, Paegus said: Why not have it both ways: Control mapping as sprint keys as is. Setting page has an 'Default to sprint' toggle. People with well calloused pinkies can hold and toggle shift as they like, people who play pretty muchevery other stamima-less game where always-run is a thing, can always run. But the thing is we already have always run as an option (sprint toggle), but it gets switched off all the time for completely ridiculous reasons. If the toggle did its job properly we wouldn't need this thread -_- Link to comment Share on other sites More sharing options...
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