ikkabotz Posted April 16, 2017 Share Posted April 16, 2017 (edited) Pretty simple- let us elect to start missions on the starchart at any level we would like as endless. Not even all levels on a planet, just the survivals or defenses that already exist with a level scaling option? Want to do an endless survival on the moon starting with lvl70's? There's a way to do it now! I personally love later level content in survival, please create the ability to do it beyond void and reaching higher levels much sooner. I don't know how rewards would be given in rotations, I don't really care about that- just get me a way to play harder mobs in the setting I'd like with players also interested without sitting in game waiting for the scaling! Edited April 16, 2017 by komoriblues Link to comment Share on other sites More sharing options...
freeformline Posted April 16, 2017 Share Posted April 16, 2017 This might give some life to the lower leveled planets with unique tilesets, such as Earth or Ceres, which experienced players rarely run except for alerts and void fissures. I'd love to have an option like this. Link to comment Share on other sites More sharing options...
NightmareT12 Posted April 16, 2017 Share Posted April 16, 2017 I see where you're coming from, but I don't think that's a good idea. Tge thing is matchmaking could prove disastrous. I believe they could select some nodes and have them scale up a lot though... Hmm... Link to comment Share on other sites More sharing options...
Potato Posted April 16, 2017 Share Posted April 16, 2017 1 hour ago, NightmareT12 said: I see where you're coming from, but I don't think that's a good idea. Tge thing is matchmaking could prove disastrous. I believe they could select some nodes and have them scale up a lot though... Hmm... Easy solution. Make it so you can only do it in private lobbies. Link to comment Share on other sites More sharing options...
ikkabotz Posted April 18, 2017 Author Share Posted April 18, 2017 @Naimul, that's exactly what I thought too. Anyway, I hope somehow the word gets out and it gains some traction. We need to get people playing together in more difficult content together for the fun of it. It's always a pleasure to see the ability of players highlighted as the challenge grows. Unfortunately I think this is very neglected in current game state. Link to comment Share on other sites More sharing options...
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