Fallen_Echo Posted April 23, 2017 Share Posted April 23, 2017 As title says i noticed to changes shown below. On 2017. 03. 24. at 10:31 PM, [DE]Danielle said: The Status Chance increased to 35% The amount of Orbs required to make a full stack has decreased - it used to take 5, now it takes 4. A Critical Chance of 5% has been added. The AoE Explosion range (based on stack when expires or manual detonation) increased from 0.5-2.8 meters to 1-8 meters. The Explosion Damage has increased from 50 per orb to 75 (300 at full stack). On an orb stacking event (when orbs combine), damage range decreased to 1-8 from 3-8 On an orb stacking event, damage decreased from 150-250 to 20-50 28-43 they decreased it even further? The Synoid Simulor has had its max Ammo Capacity reduced to 75. Ingame it shows 800 ammo Link to comment Share on other sites More sharing options...
0 -N7-Leonhart Posted April 23, 2017 Share Posted April 23, 2017 (edited) Yeah, but it wasn't changed 'again', don't know what you mean by that. The change occurred 1 month ago BTW, 28-43 is about the same damage as 20-50. It's supposed to be an average, variable damage. Edited April 23, 2017 by -N7-Leonhart Link to comment Share on other sites More sharing options...
0 taiiat Posted April 23, 2017 Share Posted April 23, 2017 42 minutes ago, Fallen_Echo said: Ingame it shows 800 ammo if you're in Simulation, it doesn't update the Ammo Pools for Weaponry completely when switching between Weapons. if you had Equipped a Weapon with an extended Ammo Pool previously and changed to Simulor, it would have still retained that Ammo Pool size, but you wouldn't be able to pick up any more Ammo until you go below 75. Link to comment Share on other sites More sharing options...
0 Fallen_Echo Posted April 23, 2017 Author Share Posted April 23, 2017 Okay thanks for the answers:) Link to comment Share on other sites More sharing options...
0 (PSN)Censooored Posted May 11, 2017 Share Posted May 11, 2017 5% crit chance seems ... very low. Thought they were adding 5% to it s base crit Link to comment Share on other sites More sharing options...
0 Ozent Posted May 11, 2017 Share Posted May 11, 2017 12 minutes ago, (PS4)Censooored said: 5% crit chance seems ... very low. Thought they were adding 5% to it s base crit It never had a base crit Link to comment Share on other sites More sharing options...
0 Fallen_Echo Posted May 11, 2017 Author Share Posted May 11, 2017 2 hours ago, Ozent said: It never had a base crit It had 10%. Link to comment Share on other sites More sharing options...
0 Ozent Posted May 11, 2017 Share Posted May 11, 2017 9 hours ago, Fallen_Echo said: It had 10%. That was a visual bug which was fixed the patch after, but before the touching of the crit, there was no value. Link to comment Share on other sites More sharing options...
0 Fallen_Echo Posted May 12, 2017 Author Share Posted May 12, 2017 7 hours ago, Ozent said: That was a visual bug which was fixed the patch after, but before the touching of the crit, there was no value. Wait a bit there, i remember that i could do crits on targets, if it would not have. Even the wiki and datamine sources concluded that it had 10% crit and x2 crit damage, even the forum was filled with advices on how to make a crit build for it. Link to comment Share on other sites More sharing options...
0 (PSN)Censooored Posted May 14, 2017 Share Posted May 14, 2017 An issue is see also is the status . I have 80% status chance but im wondering if it s on the vortex DoT or just the explosion because it doesnt seem to proc status on the vortexes DoTs . Any one tested it ? and how can u build synoid for crit with a 5% crit chance ? Arcane avenger ? Link to comment Share on other sites More sharing options...
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Fallen_Echo
As title says i noticed to changes shown below.
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