Derodoro Posted May 3, 2017 Share Posted May 3, 2017 Running Shotgun Spazz, Hell Chamber and 4 60/60s. Has anyone done the math on whats better to put in the last 2 slots? More firerate? Firerate and reload speed? Heat/Cold mods for a better Blast bias? Link to comment Share on other sites More sharing options...
0 Xzorn Posted May 3, 2017 Share Posted May 3, 2017 13 minutes ago, Derodoro said: And Blaze is also better than Frail Momentum right? With those two it would be a matter of preference. You shouldn't need the sustained Blast procs that Frail Momentum gives you but you might want the quicker initial Blast proc. It's kind of a trade off. You get more Blast procs per second but less chance per shot and at the expense of some time firing. I did the numbers so you can choose yourself. I did however forget one mod. Chilling Reload in place of Tactical Pump would be a direct upgrade. I just don't have a 2nd one for my Sentinel and he already chain CC's pretty well but it's an option if you want. Spoiler Blaze Expected Status Trigger per Shot .33/6 = 0.055 0.055 * 13.2 = 0.726 = 72.6Blast Proc Weight 90.72/191.52 = .47368 = 47.37%Expected Blast Trigger per Shot 0.4737 * 0.726 = 0.34391 = 34.39%Expected Blast Trigger per Second 0.34391 * 1.9 = 0.6534Time Spent Firing 20 / 1.9 = 10.53 10.53 / (10.53 + 1.538) = 0.872 = 87% Frail Momentum Expected Status Trigger per Shot .33/6 = 0.055 0.055 * 13.2 = 0.726 = 72.6Blast Proc Weight 48.195 / 101.745 = 0.3951 = 39.51%Expected Blast Trigger per Shot .726 * .3951 = 0.2868 = 28.68%Expected Blast Trigger per Second 0.2868 * 2.8 = 0.8032Time Spent Firing 20 / 2.8 = 7.143 7.143 / (7.143 + 1.538) = 0.823 = 82.3% 41 minutes ago, Atsun said: For a little extra damage you can remove Incendiary Coat or Chilling Grasp and put Point Blank like you had before. I mostly gear for endurance runs. The Blast proc is just more useful than Impact or such and the damage difference won't make much difference. Link to comment Share on other sites More sharing options...
0 Chipputer Posted May 3, 2017 Share Posted May 3, 2017 I generally get better results with higher fire rate than any particular bias. Instead of having it apply a specific status more often, when it does, it's usually better to have it apply statuses more often and at a faster rate. The reload speed is usually a non-issue. Link to comment Share on other sites More sharing options...
0 Xzorn Posted May 3, 2017 Share Posted May 3, 2017 (edited) This is what I use for CC Sweeper. It has the highest Blast status trigger per second you can get. I also keep my Striker mod at Rank2 so that Sweeper only shoots enemies within 8m. This helps it prioritize melee and closer targets which tend to be more dangerous. It also lowers the chance it's not trying to target an enemy through a wall when one is right in-front of you and plays well with the Blast AoE effect as when it procs everything on that side of you will fall over because of the proximity. Keeps it's aggro to a minimum as well and yea I did the math on all this. Edited May 3, 2017 by Xzorn Link to comment Share on other sites More sharing options...
0 Derodoro Posted May 3, 2017 Author Share Posted May 3, 2017 10 minutes ago, Xzorn said: This is what I use for CC Sweeper. It has the highest Blast status trigger per second you can get. I also keep my Striker mod at Rank2 so that Sweeper only shoots enemies within 8m. This helps it prioritize melee and closer targets which tend to be more dangerous. It also lowers the chance it's not trying to target an enemy through a wall when one is right in-front of you and plays well with the Blast AoE effect as when it procs everything on that side of you will fall over because of the proximity. Keeps it's aggro to a minimum as well and yea I did the math on all this. The build looks amazing and thanks for the rank2 tip but wouldnt Blaze be better than point blank as Im not building for damage anyway and it gives a little bit of heat damage? Link to comment Share on other sites More sharing options...
0 Alcoholism Posted May 3, 2017 Share Posted May 3, 2017 (edited) 20 minutes ago, Derodoro said: wouldnt Blaze be better than point blank as Im not building for damage anyway and it gives a little bit of heat damage? I use blaze on my build - but mainly because I build for elemental/damage (hence the riven). The mod behind the riven is hells chamber. Tbh you don't really need high status chance, because the shotgun fires pellets, multiplied by multishot, each one having it's own stat chance to proc. Edited May 3, 2017 by Alcoholism Link to comment Share on other sites More sharing options...
0 Xzorn Posted May 3, 2017 Share Posted May 3, 2017 (edited) 25 minutes ago, Derodoro said: The build looks amazing and thanks for the rank2 tip but wouldnt Blaze be better than point blank as Im not building for damage anyway and it gives a little bit of heat damage? Huh, Yea it would actually. Blaze would slightly improve the Blast weight. ...and yea. I don't build companions for damage either. As an endurance runner companion damage just doesn't hold up. Improved version..... Spoiler Edited May 3, 2017 by Xzorn Link to comment Share on other sites More sharing options...
0 Extirpator Posted May 3, 2017 Share Posted May 3, 2017 http://warframe.wikia.com/wiki/Seeking_Fury ? Link to comment Share on other sites More sharing options...
0 Derodoro Posted May 3, 2017 Author Share Posted May 3, 2017 1 hour ago, Xzorn said: Huh, Yea it would actually. Blaze would slightly improve the Blast weight. ...and yea. I don't build companions for damage either. As an endurance runner companion damage just doesn't hold up. Improved version..... Reveal hidden contents And Blaze is also better than Frail Momentum right? Link to comment Share on other sites More sharing options...
0 Atsun Posted May 3, 2017 Share Posted May 3, 2017 1 hour ago, Xzorn said: Huh, Yea it would actually. Blaze would slightly improve the Blast weight. ...and yea. I don't build companions for damage either. As an endurance runner companion damage just doesn't hold up. Improved version..... Reveal hidden contents For a little extra damage you can remove Incendiary Coat or Chilling Grasp and put Point Blank like you had before. Link to comment Share on other sites More sharing options...
0 Derodoro Posted May 3, 2017 Author Share Posted May 3, 2017 2 minutes ago, Atsun said: For a little extra damage you can remove Incendiary Coat or Chilling Grasp and put Point Blank like you had before. The whole point of having Incendiary Coat and Chilling Grasp is to have more blast damage to bias the status procs, replacing one with Point Blank defeats the point of a CC build. Link to comment Share on other sites More sharing options...
0 (XBOX)Im 7he Clown Posted May 3, 2017 Share Posted May 3, 2017 I would defiantly build for a little more fire rate(more shots per sec means more area being covered by blast etc)if you are wanting a CC build. But that is just me. Link to comment Share on other sites More sharing options...
0 Derodoro Posted May 3, 2017 Author Share Posted May 3, 2017 7 minutes ago, Xzorn said: With those two it would be a matter of preference. You shouldn't need the sustained Blast procs that Frail Momentum gives you but you might want the quicker initial Blast proc. It's kind of a trade off. You get more Blast procs per second but less chance per shot and at the expense of some time firing. I did the numbers so you can choose yourself. I did however forget one mod. Chilling Reload in place of Tactical Pump would be a direct upgrade. I just don't have a 2nd one for my Sentinel and he already chain CC's pretty well but it's an option if you want. Hide contents Blaze Expected Status Trigger per Shot .33/6 = 0.055 0.055 * 13.2 = 0.726 = 72.6Blast Proc Weight 90.72/191.52 = .47368 = 47.37%Expected Blast Trigger per Shot 0.4737 * 0.726 = 0.34391 = 34.39%Expected Blast Trigger per Second 0.34391 * 1.9 = 0.6534Time Spent Firing 20 / 1.9 = 10.53 10.53 / (10.53 + 1.538) = 0.872 = 87% Frail Momentum Expected Status Trigger per Shot .33/6 = 0.055 0.055 * 13.2 = 0.726 = 72.6Blast Proc Weight 48.195 / 101.745 = 0.3951 = 39.51%Expected Blast Trigger per Shot .726 * .3951 = 0.2868 = 28.68%Expected Blast Trigger per Second 0.2868 * 2.8 = 0.8032Time Spent Firing 20 / 2.8 = 7.143 7.143 / (7.143 + 1.538) = 0.823 = 82.3% I mostly gear for endurance runs. The Blast proc is just more useful than Impact or such and the damage difference won't make much difference. Thats the math I was looking for. Thank you so much. Link to comment Share on other sites More sharing options...
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Derodoro
Running Shotgun Spazz, Hell Chamber and 4 60/60s.
Has anyone done the math on whats better to put in the last 2 slots? More firerate? Firerate and reload speed? Heat/Cold mods for a better Blast bias?
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