AlphaSierraMike Posted May 28, 2017 Share Posted May 28, 2017 It's a bit of a chore to rotate and click individual slots to insert stars, and having to go through the insert animation every single time. Maybe it's partly my fault for stockpiling a bunch of sculptures that i don't want from sorties, but... stockpiling is part of the design, was it not? Keep the sculpture until you can fill the slots. It's a bit deterring to even bother going back when I have to go through 30+ sculptures. It would be nice if we have the option to just insert all the slots in one go. Link to comment Share on other sites More sharing options...
Xion Posted May 28, 2017 Share Posted May 28, 2017 Yes, please Link to comment Share on other sites More sharing options...
chofranc Posted May 28, 2017 Share Posted May 28, 2017 This is a nice QoL. Link to comment Share on other sites More sharing options...
MakeLuvNotWerFrame Posted May 28, 2017 Share Posted May 28, 2017 (edited) after collecting and neglecting to socket my sculptures asap. I later found out how much I hate going through sculpture after sculpture click on hole wait for animation to pass, rotate and repeat. After doing 63ish (kept losing count scrolling through them) I died a little inside. Edited May 28, 2017 by MakeLuvNotWerFrame Link to comment Share on other sites More sharing options...
Fiftycentis Posted May 28, 2017 Share Posted May 28, 2017 21 minutes ago, MakeLuvNotWerFrame said: after collecting and neglecting to socket my sculptures asap. I later found out how much I hate going through sculpture after sculpture click on hole wait for animation to pass, rotate and repeat. After doing 63ish (kept losing count scrolling through them) I died a little inside. yeah, never gone over 10 sculptures at time, but still is so boring, not for the thing that you have to manually choose the slot to fill (that i hate too anyway), but the animations... man, you need like 30+ sec for a statue only in animations... boring af Link to comment Share on other sites More sharing options...
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