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Archwing- Hijack


LuckyCharm
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Hey all

Because there's already a Mobile defense type mission I figured this would be better as a hijack. But here's the idea

You're given a ship to escort from one side of the map to the extraction, like the current hijack, without the whole shields drain thing. While this is happening, slow moving missles need to be shot down/blocked/diverted away from the ship, via archwing powers, guns, or melee. Too many missles hitting the ship causes a mission fail. This is made harder by enemy units spawning and attacking you, but they cannot damage the ship due to it's thick armored plating or shields hense the need for missles. 

What this'd give is is kind of a Defend the moving point mission with objectives to take out while staying alive, rather than a simple, defend a non moving point while enemies swarm you. 

 

I think it'd be great fun and add to the role of protectors since we'd be physically stopping a ship getting destroyed. 

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