Jhonrock Posted July 16, 2013 Share Posted July 16, 2013 (edited) There's still a problem with grineer ship stages. Today in the morning i got stuck in some kind of cross junction room because the alarm was triggered and the place didn't had a console to deactivate it, i had to abort the mission. Edited July 16, 2013 by Jhonrock Link to comment Share on other sites More sharing options...
Marley1a1 Posted July 16, 2013 Share Posted July 16, 2013 Thx for the hotfix, Any idea when the whole ember fire blast visual aspect is gonna be fixed? Looks huge but the actual damage radius is normal. Link to comment Share on other sites More sharing options...
AMDestroy117 Posted July 16, 2013 Share Posted July 16, 2013 Would you please fix a clan downgrading to a lower tier having the same prices. Link to comment Share on other sites More sharing options...
I3enG Posted July 16, 2013 Share Posted July 16, 2013 I have problem with sounds, the lotus is too quiet but the enemy voices are loud so I cant even turn it up. Link to comment Share on other sites More sharing options...
TonyBologna Posted July 16, 2013 Share Posted July 16, 2013 First!! Link to comment Share on other sites More sharing options...
Tyrannick Posted July 16, 2013 Share Posted July 16, 2013 Loki and Mag totally trolled Raptor XD Pull and Switch tele into the small room Link to comment Share on other sites More sharing options...
Aure7 Posted July 16, 2013 Share Posted July 16, 2013 I don't see how it is a normal rarity logic to get 15 morphics in a match. Is this how it's intended or is it still not fixed yet? Link to comment Share on other sites More sharing options...
Panelope Posted July 16, 2013 Share Posted July 16, 2013 (edited) What did you guys do to my frames? My Ember is running as slow as my Rhino is and he's even slower then normal. I have rush maxed on both of them. Oh I finally got 2 Nova system drops but nothing drops at all when no Nova parts drop. No mods, nothing. :( Edited July 16, 2013 by Panelope Link to comment Share on other sites More sharing options...
swiftjustice Posted July 16, 2013 Share Posted July 16, 2013 Will the vampire mission ever stop healthdrain if the exterminate objective is completed? I've had a few close calls due to a far away extraction. Link to comment Share on other sites More sharing options...
FrostSabre Posted July 16, 2013 Share Posted July 16, 2013 still crashing due to evolution engine. FIX THIS ALREADY GODDAMNIT. Link to comment Share on other sites More sharing options...
Elnene Posted July 16, 2013 Share Posted July 16, 2013 wen you fix the crash? if we cant play, how we can know if drop is good or not... you need to fix the crash first, or people dont have fun with your game Link to comment Share on other sites More sharing options...
Gestalt Posted July 16, 2013 Share Posted July 16, 2013 Wait, ok so... 500 hp/500 shield, 1hit death by a shield grineer in Mercury nightmare mission. Intentional? Link to comment Share on other sites More sharing options...
FrostSabre Posted July 16, 2013 Share Posted July 16, 2013 Been wanting to actually play with these fixed resource drops, but the same patch... Start a stealth mission? Evolution Engine has stopped Responding. Kick jump into the wall? Evolution Engine has stopped Responding. double click on a blueprint? Evolution Engine has stopped Responding. stay logged in for around 5 minutes on the world map doing nothing? Evolution Engine has stopped Responding. Come on. It can't be that hard to replicate. Was hoping they would of fixed it by now, but nooo.... Link to comment Share on other sites More sharing options...
BlazenFury Posted July 16, 2013 Share Posted July 16, 2013 devs are people that need sleep too. Jesus. Link to comment Share on other sites More sharing options...
British Posted July 16, 2013 Share Posted July 16, 2013 Yep, the damage we now get is pretty crazy... I ran some Mercury Nightmare as well, and one of those level 27 grineer can tear through my armor (495) pretty quickly: one salvo roughly ate 1/3rd of it. I also tried Naamah (for the raptor boss), I died twice before even reaching the boss, and called it a day out of frustration. Obviously we're not asking to be invincible, but those changes are pretty drastic compared to pre-patch(es). On another note, I'm not too pleased with the new Foundry UI. Sure it's cleaner, but I liked how we could have a glimpse at a number of BPs and their required materials... Also, it's lame that we can't see how many BPs we have for each entry, and it's sad that we still can't build more than one BP at a time (still talking about having more than one specific BP). Link to comment Share on other sites More sharing options...
ThaNikkitz Posted July 16, 2013 Share Posted July 16, 2013 Anyone else having trouble connecting to a friends lobby? Just me? ok :( Anyway, thanks DE :) Link to comment Share on other sites More sharing options...
Sir_Alex_Traffo Posted July 16, 2013 Share Posted July 16, 2013 Failed to connect to server, it disconnects every 5 minutes..... Link to comment Share on other sites More sharing options...
Revel72 Posted July 16, 2013 Share Posted July 16, 2013 I think the vampire mode is okay but the thought of you die to the drain is not okay. Keep the vampire but ONE thing you must change. Players are left on 1hp remaining by drain and halve the shields by 20% when player/s looses 90% of health making it harder and players to be much more. Link to comment Share on other sites More sharing options...
ZakDePohal Posted July 16, 2013 Share Posted July 16, 2013 (edited) Idea: Remove Vampire all together and do something different for Nightmare mode. The whole health drain mechanic is terrible IMHO. You might try draining Energy instead of Health, and doubling the amount of enemies. Here are a few ideas: -Time Attack - Limited time to complete mission; kills add time to the countdown timer. -Energy Drain - Energy Drains @ 1% per second; kills add 5% Energy -Shields Do Not Regenerate - Kills regenerate 5% Shields -Wave after Wave - 50% more enemies spawn. -Infested Hydra - Killing an Infested enemy has a 10% chance to spawn two more of the same type. -Corpus Resurrection - Defeated Corpus enemies have a 10% chance to resurrect upon death. -Grineer Goliaths - Grineer Bombards, Napalms, Heavy Gunners, and Commanders are 50% more likely to spawn. Did you really think about that "ideas" ? I hope dev won't listen to you xD Edited July 16, 2013 by ZakDePohal Link to comment Share on other sites More sharing options...
British Posted July 16, 2013 Share Posted July 16, 2013 (edited) There's having network issues *right now*. They're working on it. Edited July 16, 2013 by British Link to comment Share on other sites More sharing options...
TaroBubbleTea Posted July 16, 2013 Share Posted July 16, 2013 I was constantly scared of crashes, so thanks DE! Very much appreciated! Link to comment Share on other sites More sharing options...
Larsius Posted July 16, 2013 Share Posted July 16, 2013 Heyy Link to comment Share on other sites More sharing options...
coolitic Posted July 16, 2013 Share Posted July 16, 2013 (edited) Idea: Remove Vampire all together and do something different for Nightmare mode. The whole health drain mechanic is terrible IMHO. You might try draining Energy instead of Health, and doubling the amount of enemies. Here are a few ideas: -Time Attack - Limited time to complete mission; kills add time to the countdown timer. -Energy Drain - Energy Drains @ 1% per second; kills add 5% Energy -Shields Do Not Regenerate - Kills regenerate 5% Shields -Wave after Wave - 50% more enemies spawn. -Infested Hydra - Killing an Infested enemy has a 10% chance to spawn two more of the same type. -Corpus Resurrection - Defeated Corpus enemies have a 10% chance to resurrect upon death. -Grineer Goliaths - Grineer Bombards, Napalms, Heavy Gunners, and Commanders are 50% more likely to spawn. IMHO, WAY to easy that way. It's supposed to be MUCH harder in nightmare mode and only high-level players should be able to complete WITH a squad. Edited July 16, 2013 by coolitic Link to comment Share on other sites More sharing options...
COBRAWWW Posted July 16, 2013 Share Posted July 16, 2013 -Further improvements to preventing the Raptor fleeing the map* -Further tweaks to Nightmare Mode Vampire missions to be challenging but playable. -Potential crash fixes. *Note: Seeing a lot of posts about Raptor drop date. What may be happening is drops are occurring out of bounds (or getting knocked out of bounds) and being teleported back to the center of the "Boss Arena". We will further investigate this. Link to comment Share on other sites More sharing options...
COBRAWWW Posted July 16, 2013 Share Posted July 16, 2013 Вы америкосы ебаные СУКИ!!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
Recommended Posts