Torid is a weapon that's always confused me on the ideal way to build it and after taking a long break and coming back to the game to find rivens having been added, I'm no closer to understanding this weapon. I have two rivens with different stats and both seem to have similar stopping power on 145 bombards and heavy gunners. I'm more concerned with higher level enemies that the simulacrum can't produce. Is the higher damage going to help more or would the added status procs? Also, should I be using 60/60 mods for higher levels to strip armor faster or the 90% mods for added base? Should I be using Argon Scope with the Critacan since it constantly re-procs the extra crit chance?
If someone is able to provide some clarity to cloud weapons (I assume Pox would function similarly, too) I would be most appreciative.
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Builder says my top loadout does 35286 and the lower loadout does 35706. However, should I change things to, say, Gas, I don't know if builder correctly calculates stacking Toxin procs.
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SeraaM3
Torid is a weapon that's always confused me on the ideal way to build it and after taking a long break and coming back to the game to find rivens having been added, I'm no closer to understanding this weapon. I have two rivens with different stats and both seem to have similar stopping power on 145 bombards and heavy gunners. I'm more concerned with higher level enemies that the simulacrum can't produce. Is the higher damage going to help more or would the added status procs? Also, should I be using 60/60 mods for higher levels to strip armor faster or the 90% mods for added base? Should I be using Argon Scope with the Critacan since it constantly re-procs the extra crit chance?
If someone is able to provide some clarity to cloud weapons (I assume Pox would function similarly, too) I would be most appreciative.
Builder says my top loadout does 35286 and the lower loadout does 35706. However, should I change things to, say, Gas, I don't know if builder correctly calculates stacking Toxin procs.
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