Grimmstyler Posted July 13, 2017 Share Posted July 13, 2017 My Sancti Magistar has a channel dmg of 1.5.. Max Killing Blow adds 120% channeling dmg.. I put on Killing Blow mod, I have a channel dmg of 2.1.. From my calculations.. Killing Blow should give 3.3.. 1.5 x 1.2 + 1.5= 3.3 Whats the deal? Link to comment Share on other sites More sharing options...
0 p3z1 Posted July 13, 2017 Share Posted July 13, 2017 (edited) Channeling is garbage except for life strike and dispatch overdrive. On topic: Base channeling multiplies damage by 1.5x, meaning a 50% damage increment. 120% of 50% is 60%. 60% + 50% = 110% channeling damage. 100% of base damage + 110% of channeling damage = 2.1x damage. Sorry, I suck explaining maths. Edited July 13, 2017 by p3z1 Link to comment Share on other sites More sharing options...
0 Grimmstyler Posted July 13, 2017 Author Share Posted July 13, 2017 im not talking about how channel dmg applies to dmg.. Im talking about adding a mod that is suppose to increases channel dmg.. which doesnt seem to calculate right 27 minutes ago, Grimmstyler said: My Sancti Magistar has a channel dmg of 1.5.. Max Killing Blow adds 120% channeling dmg.. I put on Killing Blow mod, I have a channel dmg of 2.1.. From my calculations.. Killing Blow should give 3.3.. 1.5 x 1.2 + 1.5= 3.3 Whats the deal? Link to comment Share on other sites More sharing options...
0 Grimmstyler Posted July 13, 2017 Author Share Posted July 13, 2017 2 hours ago, p3z1 said: Channeling is garbage except for life strike and dispatch overdrive. On topic: Base channeling multiplies damage by 1.5x, meaning a 50% damage increment. 120% of 50% is 60%. 60% + 50% = 110% channeling damage. 100% of base damage + 110% of channeling damage = 2.1x damage. Sorry, I suck explaining maths. I understand how it works.. but the way its displayed seems wrong.. instead of being displayed as 1.5 multiply (which i thought was a addition to melee dmg) it should be displayed as just .5? I mean a "critical damage" multiplier of 1.0x is melee damage stacked right? (Meaning if melee dmg 1000 a "critical hit" would be 2000..) Again tho.. The math is wrong.. 1.5 x 1.2 + 1.5= 3.3 Link to comment Share on other sites More sharing options...
0 NinjaZeku Posted July 13, 2017 Share Posted July 13, 2017 2 hours ago, Grimmstyler said: I mean a "critical damage" multiplier of 1.0x is melee damage stacked right? (Meaning if melee dmg 1000 a "critical hit" would be 2000..) Nope, that'd be a 0 damage increase on crit, and why most weapons have 1.5 or 2.0 as their multiplier. Like, that's the key word - multiplier. Multiplying something by 1 doesn't increase anything, multiplying by 2 doesn't mean you get triple damage :P @p3z1 explained it pretty well, I thought. Link to comment Share on other sites More sharing options...
0 p3z1 Posted July 13, 2017 Share Posted July 13, 2017 2 hours ago, Grimmstyler said: I understand how it works.. but the way its displayed seems wrong.. instead of being displayed as 1.5 multiply (which i thought was a addition to melee dmg) it should be displayed as just .5? If it displays as x0.5, then it means you reduce your damage by 50%, because... 2 minutes ago, NinjaZeku said: Like, that's the key word - multiplier. If it said percent, then rant by all means. Link to comment Share on other sites More sharing options...
0 Grimmstyler Posted July 13, 2017 Author Share Posted July 13, 2017 (edited) @NinjaZeku @p3z1 Ok.. thank you for the "multiplier" clarification.. I got confused using percentages of mods and mixed it with the multiplier thinking that was how the damage worked.. Being that Channeling dmg is in 50% increments but displayed as 1.5 is misleading to me.. i mean 120% in addition of 1.5 is 3.3 I guess this is where English and Math collide? If I cloned a sheep.. would it be considered multiplied by 1? Edited July 13, 2017 by Grimmstyler Link to comment Share on other sites More sharing options...
0 NinjaZeku Posted July 13, 2017 Share Posted July 13, 2017 4 hours ago, Grimmstyler said: If I cloned a sheep.. would it be considered multiplied by 1? Nope, 1 x 1 = 1 :P To get 2 sheep out of that 1 sheep, you need to multiply that 1 by 2. You're still thinking percentages - if you increase that 1 sheep by 100%, you get 2 sheep. Link to comment Share on other sites More sharing options...
0 p3z1 Posted July 14, 2017 Share Posted July 14, 2017 (edited) 8 hours ago, Grimmstyler said: Ok.. thank you for the "multiplier" clarification.. I got confused using percentages of mods and mixed it with the multiplier thinking that was how the damage worked.. Being that Channeling dmg is in 50% increments but displayed as 1.5 is misleading to me.. i mean 120% in addition of 1.5 is 3.3 Let's try this. Multiplier, when below 1x or x1, reduce your damage output. Percentages, even at 1%, is a buff. And yes, there are more misleading percentages compared to killing blow, like vitality. Check them out on your own hazard. Edited July 14, 2017 by p3z1 Link to comment Share on other sites More sharing options...
Question
Grimmstyler
My Sancti Magistar has a channel dmg of 1.5..
Max Killing Blow adds 120% channeling dmg..
I put on Killing Blow mod, I have a channel dmg of 2.1..
From my calculations.. Killing Blow should give 3.3..
1.5 x 1.2 + 1.5= 3.3
Whats the deal?
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